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using UnityEngine.Events; |
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using UnityEngine; |
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/// <summary>
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/// This class is used for talk interaction events.
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/// Example: start talking to an actor passed as paramater
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/// </summary>
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[CreateAssetMenu(menuName = "Events/Dialogue Event Channel")] |
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public class DialogueEventChannelSo : ScriptableObject |
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{ |
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public UnityAction<ActorSO> OnEventRaised; |
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public void RaiseEvent(ActorSO actor) |
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{ |
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if (OnEventRaised != null) |
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OnEventRaised.Invoke(actor); |
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} |
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} |
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