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* Added Sliding to JumpAscending Player was unable to jump if sliding which caused the player to get stuck in geometry/holes. * Added IsActuallyMoving Condition SO and update PigChef Transition Table IsActuallyMovingSO evaluates character movement by the character controller's velosity.sqrMagnitude. Returns true if the character controller is moving beyond the threshold. Characters can no longer jump while sliding but can jump if they get stuck. * Update .gitignore * Small fixes Reconnected disconnected assets in the TransitionTable, reverted changes on the .gitignore, added multiplication in threshold verification equation Co-authored-by: Ciro Continisio <ciro@unity3d.com>/main
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