浏览代码
* Added small internal cooldown to PlayLandParticlesAction StateAction https://open.codecks.io/unity-open-project-1/decks/15-code/card/18k-avoid-spamming-particles-on-sliding Whenever the PlayLandParticlesAction StateAction is exited by the state machine, it checks if total elapsed time is greater then the total elapsed time of the last particle call + a small amount. If so, only then do we tell the DustParticle Controller to play, and we also set the new time to beat to be the current time. * Update PlayLandParticlesActionSO.cs Removed the unnecessarily verbose extra function Co-authored-by: Ciro Continisio <ciro@unity3d.com>/main
GitHub
4 年前
当前提交
5fd25192
共有 1 个文件被更改,包括 9 次插入 和 2 次删除
正在加载...
Reference in new issue