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[Bot] Automated dotnet-format update

/UI
Yohann Puyhaubert 3 年前
当前提交
7418c9cd
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 4
      UOP1_Project/Assets/Scripts/Characters/Damageable.cs
  2. 2
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/RoamingAroundSpawningPositionActionSO.cs

4
UOP1_Project/Assets/Scripts/Characters/Damageable.cs


public bool getHit { get; set; }
public bool isDead { get; set; }
private void Awake()
{
_currentHealth = _healthConfigSO.MaxHealth;

2
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/RoamingAroundSpawningPositionActionSO.cs


public override void Awake(StateMachine stateMachine)
{
RoamingAroundSpawningPositionActionSO config = (RoamingAroundSpawningPositionActionSO)OriginSO;
RoamingAroundSpawningPositionActionSO config = (RoamingAroundSpawningPositionActionSO)OriginSO;
_agent = stateMachine.gameObject.GetComponent<NavMeshAgent>();
_isActiveAgent = _agent != null && _agent.isActiveAndEnabled && _agent.isOnNavMesh;
_startPosition = stateMachine.gameObject.transform.position;

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