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using Moment = UOP1.StateMachine.StateAction.SpecificMoment; |
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/// <summary>
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/// This Action handles horizontal movement while in the air, keeping momentum, simulating air resistance, and accelerating towards the desired speed.
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/// This Action handles updating the game state.
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/// </summary>
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[CreateAssetMenu(fileName = "ChangeGameState", menuName = "State Machines/Actions/Change GameState")] |
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public class ChangeGameStateActionSO : StateActionSO |
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