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public class @GameInput : IInputActionCollection, IDisposable |
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{ |
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public InputActionAsset asset { get; } |
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public @GameInput() |
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{ |
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asset = InputActionAsset.FromJson(@"{
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public InputActionAsset asset { get; } |
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public @GameInput() |
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{ |
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asset = InputActionAsset.FromJson(@"{
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""name"": ""GameInput"", |
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""maps"": [ |
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{ |
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} |
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] |
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}");
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// Gameplay
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m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true); |
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m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true); |
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m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true); |
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m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true); |
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m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true); |
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m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true); |
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m_Gameplay_OpenInventory = m_Gameplay.FindAction("OpenInventory", throwIfNotFound: true); |
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m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true); |
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m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true); |
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m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true); |
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// Menus
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m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true); |
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m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true); |
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m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true); |
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m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true); |
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m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true); |
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m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true); |
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// Dialogues
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m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true); |
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m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true); |
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m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true); |
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} |
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// Gameplay
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m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true); |
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m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true); |
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m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true); |
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m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true); |
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m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true); |
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m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true); |
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m_Gameplay_OpenInventory = m_Gameplay.FindAction("OpenInventory", throwIfNotFound: true); |
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m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true); |
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m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true); |
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m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true); |
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// Menus
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m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true); |
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m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true); |
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m_Menus_Confirm = m_Menus.FindAction("Confirm", throwIfNotFound: true); |
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m_Menus_Cancel = m_Menus.FindAction("Cancel", throwIfNotFound: true); |
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m_Menus_MouseMove = m_Menus.FindAction("MouseMove", throwIfNotFound: true); |
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m_Menus_Unpause = m_Menus.FindAction("Unpause", throwIfNotFound: true); |
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// Dialogues
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m_Dialogues = asset.FindActionMap("Dialogues", throwIfNotFound: true); |
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m_Dialogues_MoveSelection = m_Dialogues.FindAction("MoveSelection", throwIfNotFound: true); |
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m_Dialogues_AdvanceDialogue = m_Dialogues.FindAction("AdvanceDialogue", throwIfNotFound: true); |
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} |
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public void Dispose() |
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{ |
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UnityEngine.Object.Destroy(asset); |
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} |
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public void Dispose() |
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{ |
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UnityEngine.Object.Destroy(asset); |
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} |
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public InputBinding? bindingMask |
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{ |
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get => asset.bindingMask; |
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set => asset.bindingMask = value; |
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} |
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public InputBinding? bindingMask |
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{ |
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get => asset.bindingMask; |
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set => asset.bindingMask = value; |
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} |
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public ReadOnlyArray<InputDevice>? devices |
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{ |
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get => asset.devices; |
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set => asset.devices = value; |
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} |
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public ReadOnlyArray<InputDevice>? devices |
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{ |
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get => asset.devices; |
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set => asset.devices = value; |
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} |
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; |
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; |
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public bool Contains(InputAction action) |
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{ |
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return asset.Contains(action); |
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} |
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public bool Contains(InputAction action) |
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{ |
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return asset.Contains(action); |
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} |
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public IEnumerator<InputAction> GetEnumerator() |
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{ |
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return asset.GetEnumerator(); |
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} |
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public IEnumerator<InputAction> GetEnumerator() |
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{ |
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return asset.GetEnumerator(); |
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} |
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IEnumerator IEnumerable.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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IEnumerator IEnumerable.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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public void Enable() |
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{ |
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asset.Enable(); |
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} |
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public void Enable() |
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{ |
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asset.Enable(); |
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} |
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public void Disable() |
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{ |
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asset.Disable(); |
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} |
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public void Disable() |
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{ |
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asset.Disable(); |
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} |
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// Gameplay
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private readonly InputActionMap m_Gameplay; |
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private IGameplayActions m_GameplayActionsCallbackInterface; |
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private readonly InputAction m_Gameplay_Move; |
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private readonly InputAction m_Gameplay_Jump; |
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private readonly InputAction m_Gameplay_Attack; |
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private readonly InputAction m_Gameplay_Interact; |
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private readonly InputAction m_Gameplay_Pause; |
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private readonly InputAction m_Gameplay_OpenInventory; |
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private readonly InputAction m_Gameplay_RotateCamera; |
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private readonly InputAction m_Gameplay_MouseControlCamera; |
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private readonly InputAction m_Gameplay_Run; |
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public struct GameplayActions |
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{ |
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private @GameInput m_Wrapper; |
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public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; } |
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public InputAction @Move => m_Wrapper.m_Gameplay_Move; |
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public InputAction @Jump => m_Wrapper.m_Gameplay_Jump; |
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public InputAction @Attack => m_Wrapper.m_Gameplay_Attack; |
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public InputAction @Interact => m_Wrapper.m_Gameplay_Interact; |
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public InputAction @Pause => m_Wrapper.m_Gameplay_Pause; |
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public InputAction @OpenInventory => m_Wrapper.m_Gameplay_OpenInventory; |
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public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera; |
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public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera; |
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public InputAction @Run => m_Wrapper.m_Gameplay_Run; |
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public InputActionMap Get() { return m_Wrapper.m_Gameplay; } |
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public void Enable() { Get().Enable(); } |
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public void Disable() { Get().Disable(); } |
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public bool enabled => Get().enabled; |
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } |
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public void SetCallbacks(IGameplayActions instance) |
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{ |
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if (m_Wrapper.m_GameplayActionsCallbackInterface != null) |
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{ |
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@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; |
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@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; |
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@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; |
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@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; |
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@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; |
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@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; |
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@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack; |
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@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack; |
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@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack; |
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@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract; |
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@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract; |
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@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract; |
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@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; |
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@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; |
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@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; |
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@OpenInventory.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory; |
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@OpenInventory.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory; |
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@OpenInventory.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory; |
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@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera; |
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@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera; |
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@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera; |
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@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; |
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@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; |
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@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; |
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@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; |
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@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; |
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@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; |
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} |
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m_Wrapper.m_GameplayActionsCallbackInterface = instance; |
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if (instance != null) |
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{ |
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@Move.started += instance.OnMove; |
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@Move.performed += instance.OnMove; |
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@Move.canceled += instance.OnMove; |
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@Jump.started += instance.OnJump; |
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@Jump.performed += instance.OnJump; |
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@Jump.canceled += instance.OnJump; |
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@Attack.started += instance.OnAttack; |
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@Attack.performed += instance.OnAttack; |
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@Attack.canceled += instance.OnAttack; |
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@Interact.started += instance.OnInteract; |
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@Interact.performed += instance.OnInteract; |
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@Interact.canceled += instance.OnInteract; |
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@Pause.started += instance.OnPause; |
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@Pause.performed += instance.OnPause; |
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@Pause.canceled += instance.OnPause; |
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@OpenInventory.started += instance.OnOpenInventory; |
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@OpenInventory.performed += instance.OnOpenInventory; |
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@OpenInventory.canceled += instance.OnOpenInventory; |
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@RotateCamera.started += instance.OnRotateCamera; |
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@RotateCamera.performed += instance.OnRotateCamera; |
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@RotateCamera.canceled += instance.OnRotateCamera; |
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@MouseControlCamera.started += instance.OnMouseControlCamera; |
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@MouseControlCamera.performed += instance.OnMouseControlCamera; |
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@MouseControlCamera.canceled += instance.OnMouseControlCamera; |
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@Run.started += instance.OnRun; |
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@Run.performed += instance.OnRun; |
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@Run.canceled += instance.OnRun; |
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} |
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} |
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} |
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public GameplayActions @Gameplay => new GameplayActions(this); |
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// Gameplay
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private readonly InputActionMap m_Gameplay; |
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private IGameplayActions m_GameplayActionsCallbackInterface; |
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private readonly InputAction m_Gameplay_Move; |
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private readonly InputAction m_Gameplay_Jump; |
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private readonly InputAction m_Gameplay_Attack; |
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private readonly InputAction m_Gameplay_Interact; |
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private readonly InputAction m_Gameplay_Pause; |
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private readonly InputAction m_Gameplay_OpenInventory; |
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private readonly InputAction m_Gameplay_RotateCamera; |
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private readonly InputAction m_Gameplay_MouseControlCamera; |
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private readonly InputAction m_Gameplay_Run; |
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public struct GameplayActions |
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{ |
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private @GameInput m_Wrapper; |
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public GameplayActions(@GameInput wrapper) { m_Wrapper = wrapper; } |
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public InputAction @Move => m_Wrapper.m_Gameplay_Move; |
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public InputAction @Jump => m_Wrapper.m_Gameplay_Jump; |
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public InputAction @Attack => m_Wrapper.m_Gameplay_Attack; |
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public InputAction @Interact => m_Wrapper.m_Gameplay_Interact; |
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public InputAction @Pause => m_Wrapper.m_Gameplay_Pause; |
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public InputAction @OpenInventory => m_Wrapper.m_Gameplay_OpenInventory; |
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public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera; |
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public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera; |
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public InputAction @Run => m_Wrapper.m_Gameplay_Run; |
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public InputActionMap Get() { return m_Wrapper.m_Gameplay; } |
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public void Enable() { Get().Enable(); } |
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public void Disable() { Get().Disable(); } |
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public bool enabled => Get().enabled; |
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } |
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public void SetCallbacks(IGameplayActions instance) |
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{ |
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if (m_Wrapper.m_GameplayActionsCallbackInterface != null) |
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{ |
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@Move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; |
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@Move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; |
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@Move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove; |
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@Jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; |
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@Jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; |
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@Jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump; |
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@Attack.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack; |
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@Attack.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack; |
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@Attack.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnAttack; |
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@Interact.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract; |
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@Interact.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract; |
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@Interact.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnInteract; |
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@Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; |
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@Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; |
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@Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause; |
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@OpenInventory.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory; |
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@OpenInventory.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory; |
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@OpenInventory.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnOpenInventory; |
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@RotateCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera; |
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@RotateCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera; |
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@RotateCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRotateCamera; |
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@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; |
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@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; |
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@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; |
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@Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; |
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@Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; |
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@Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; |
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} |
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m_Wrapper.m_GameplayActionsCallbackInterface = instance; |
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if (instance != null) |
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{ |
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@Move.started += instance.OnMove; |
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@Move.performed += instance.OnMove; |
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@Move.canceled += instance.OnMove; |
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@Jump.started += instance.OnJump; |
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@Jump.performed += instance.OnJump; |
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@Jump.canceled += instance.OnJump; |
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@Attack.started += instance.OnAttack; |
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@Attack.performed += instance.OnAttack; |
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@Attack.canceled += instance.OnAttack; |
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@Interact.started += instance.OnInteract; |
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@Interact.performed += instance.OnInteract; |
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@Interact.canceled += instance.OnInteract; |
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@Pause.started += instance.OnPause; |
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@Pause.performed += instance.OnPause; |
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@Pause.canceled += instance.OnPause; |
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@OpenInventory.started += instance.OnOpenInventory; |
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@OpenInventory.performed += instance.OnOpenInventory; |
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@OpenInventory.canceled += instance.OnOpenInventory; |
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@RotateCamera.started += instance.OnRotateCamera; |
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@RotateCamera.performed += instance.OnRotateCamera; |
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@RotateCamera.canceled += instance.OnRotateCamera; |
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@MouseControlCamera.started += instance.OnMouseControlCamera; |
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@MouseControlCamera.performed += instance.OnMouseControlCamera; |
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@MouseControlCamera.canceled += instance.OnMouseControlCamera; |
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@Run.started += instance.OnRun; |
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@Run.performed += instance.OnRun; |
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@Run.canceled += instance.OnRun; |
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} |
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} |
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} |
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|
public GameplayActions @Gameplay => new GameplayActions(this); |
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|
// Menus
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private readonly InputActionMap m_Menus; |
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private IMenusActions m_MenusActionsCallbackInterface; |
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private readonly InputAction m_Menus_MoveSelection; |
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|
private readonly InputAction m_Menus_Confirm; |
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private readonly InputAction m_Menus_Cancel; |
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private readonly InputAction m_Menus_MouseMove; |
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private readonly InputAction m_Menus_Unpause; |
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public struct MenusActions |
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|
{ |
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private @GameInput m_Wrapper; |
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public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; } |
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public InputAction @MoveSelection => m_Wrapper.m_Menus_MoveSelection; |
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public InputAction @Confirm => m_Wrapper.m_Menus_Confirm; |
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public InputAction @Cancel => m_Wrapper.m_Menus_Cancel; |
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public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove; |
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|
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause; |
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public InputActionMap Get() { return m_Wrapper.m_Menus; } |
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public void Enable() { Get().Enable(); } |
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public void Disable() { Get().Disable(); } |
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public bool enabled => Get().enabled; |
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public static implicit operator InputActionMap(MenusActions set) { return set.Get(); } |
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public void SetCallbacks(IMenusActions instance) |
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|
{ |
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|
|
if (m_Wrapper.m_MenusActionsCallbackInterface != null) |
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|
{ |
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|
@MoveSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection; |
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|
@MoveSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection; |
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|
@MoveSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection; |
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@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm; |
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|
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm; |
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|
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm; |
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|
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel; |
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@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel; |
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|
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel; |
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|
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove; |
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|
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove; |
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|
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove; |
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|
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause; |
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|
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause; |
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|
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause; |
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|
|
} |
|
|
|
m_Wrapper.m_MenusActionsCallbackInterface = instance; |
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|
|
if (instance != null) |
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|
|
{ |
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|
|
@MoveSelection.started += instance.OnMoveSelection; |
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|
|
@MoveSelection.performed += instance.OnMoveSelection; |
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|
|
@MoveSelection.canceled += instance.OnMoveSelection; |
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|
|
@Confirm.started += instance.OnConfirm; |
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|
|
@Confirm.performed += instance.OnConfirm; |
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|
|
@Confirm.canceled += instance.OnConfirm; |
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|
|
@Cancel.started += instance.OnCancel; |
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|
|
@Cancel.performed += instance.OnCancel; |
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|
|
@Cancel.canceled += instance.OnCancel; |
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|
|
@MouseMove.started += instance.OnMouseMove; |
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|
|
@MouseMove.performed += instance.OnMouseMove; |
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|
|
@MouseMove.canceled += instance.OnMouseMove; |
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|
|
@Unpause.started += instance.OnUnpause; |
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|
|
@Unpause.performed += instance.OnUnpause; |
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|
|
@Unpause.canceled += instance.OnUnpause; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
public MenusActions @Menus => new MenusActions(this); |
|
|
|
// Menus
|
|
|
|
private readonly InputActionMap m_Menus; |
|
|
|
private IMenusActions m_MenusActionsCallbackInterface; |
|
|
|
private readonly InputAction m_Menus_MoveSelection; |
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|
|
private readonly InputAction m_Menus_Confirm; |
|
|
|
private readonly InputAction m_Menus_Cancel; |
|
|
|
private readonly InputAction m_Menus_MouseMove; |
|
|
|
private readonly InputAction m_Menus_Unpause; |
|
|
|
public struct MenusActions |
|
|
|
{ |
|
|
|
private @GameInput m_Wrapper; |
|
|
|
public MenusActions(@GameInput wrapper) { m_Wrapper = wrapper; } |
|
|
|
public InputAction @MoveSelection => m_Wrapper.m_Menus_MoveSelection; |
|
|
|
public InputAction @Confirm => m_Wrapper.m_Menus_Confirm; |
|
|
|
public InputAction @Cancel => m_Wrapper.m_Menus_Cancel; |
|
|
|
public InputAction @MouseMove => m_Wrapper.m_Menus_MouseMove; |
|
|
|
public InputAction @Unpause => m_Wrapper.m_Menus_Unpause; |
|
|
|
public InputActionMap Get() { return m_Wrapper.m_Menus; } |
|
|
|
public void Enable() { Get().Enable(); } |
|
|
|
public void Disable() { Get().Disable(); } |
|
|
|
public bool enabled => Get().enabled; |
|
|
|
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); } |
|
|
|
public void SetCallbacks(IMenusActions instance) |
|
|
|
{ |
|
|
|
if (m_Wrapper.m_MenusActionsCallbackInterface != null) |
|
|
|
{ |
|
|
|
@MoveSelection.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection; |
|
|
|
@MoveSelection.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection; |
|
|
|
@MoveSelection.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMoveSelection; |
|
|
|
@Confirm.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm; |
|
|
|
@Confirm.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm; |
|
|
|
@Confirm.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnConfirm; |
|
|
|
@Cancel.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel; |
|
|
|
@Cancel.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel; |
|
|
|
@Cancel.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnCancel; |
|
|
|
@MouseMove.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove; |
|
|
|
@MouseMove.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove; |
|
|
|
@MouseMove.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnMouseMove; |
|
|
|
@Unpause.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause; |
|
|
|
@Unpause.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause; |
|
|
|
@Unpause.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnUnpause; |
|
|
|
} |
|
|
|
m_Wrapper.m_MenusActionsCallbackInterface = instance; |
|
|
|
if (instance != null) |
|
|
|
{ |
|
|
|
@MoveSelection.started += instance.OnMoveSelection; |
|
|
|
@MoveSelection.performed += instance.OnMoveSelection; |
|
|
|
@MoveSelection.canceled += instance.OnMoveSelection; |
|
|
|
@Confirm.started += instance.OnConfirm; |
|
|
|
@Confirm.performed += instance.OnConfirm; |
|
|
|
@Confirm.canceled += instance.OnConfirm; |
|
|
|
@Cancel.started += instance.OnCancel; |
|
|
|
@Cancel.performed += instance.OnCancel; |
|
|
|
@Cancel.canceled += instance.OnCancel; |
|
|
|
@MouseMove.started += instance.OnMouseMove; |
|
|
|
@MouseMove.performed += instance.OnMouseMove; |
|
|
|
@MouseMove.canceled += instance.OnMouseMove; |
|
|
|
@Unpause.started += instance.OnUnpause; |
|
|
|
@Unpause.performed += instance.OnUnpause; |
|
|
|
@Unpause.canceled += instance.OnUnpause; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
public MenusActions @Menus => new MenusActions(this); |
|
|
|
// Dialogues
|
|
|
|
private readonly InputActionMap m_Dialogues; |
|
|
|
private IDialoguesActions m_DialoguesActionsCallbackInterface; |
|
|
|
private readonly InputAction m_Dialogues_MoveSelection; |
|
|
|
private readonly InputAction m_Dialogues_AdvanceDialogue; |
|
|
|
public struct DialoguesActions |
|
|
|
{ |
|
|
|
private @GameInput m_Wrapper; |
|
|
|
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; } |
|
|
|
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection; |
|
|
|
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue; |
|
|
|
public InputActionMap Get() { return m_Wrapper.m_Dialogues; } |
|
|
|
public void Enable() { Get().Enable(); } |
|
|
|
public void Disable() { Get().Disable(); } |
|
|
|
public bool enabled => Get().enabled; |
|
|
|
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); } |
|
|
|
public void SetCallbacks(IDialoguesActions instance) |
|
|
|
{ |
|
|
|
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null) |
|
|
|
{ |
|
|
|
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection; |
|
|
|
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection; |
|
|
|
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection; |
|
|
|
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue; |
|
|
|
} |
|
|
|
m_Wrapper.m_DialoguesActionsCallbackInterface = instance; |
|
|
|
if (instance != null) |
|
|
|
{ |
|
|
|
@MoveSelection.started += instance.OnMoveSelection; |
|
|
|
@MoveSelection.performed += instance.OnMoveSelection; |
|
|
|
@MoveSelection.canceled += instance.OnMoveSelection; |
|
|
|
@AdvanceDialogue.started += instance.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.performed += instance.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
public DialoguesActions @Dialogues => new DialoguesActions(this); |
|
|
|
private int m_KeyboardOrGamepadSchemeIndex = -1; |
|
|
|
public InputControlScheme KeyboardOrGamepadScheme |
|
|
|
{ |
|
|
|
get |
|
|
|
{ |
|
|
|
if (m_KeyboardOrGamepadSchemeIndex == -1) m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad"); |
|
|
|
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex]; |
|
|
|
} |
|
|
|
} |
|
|
|
public interface IGameplayActions |
|
|
|
{ |
|
|
|
void OnMove(InputAction.CallbackContext context); |
|
|
|
void OnJump(InputAction.CallbackContext context); |
|
|
|
void OnAttack(InputAction.CallbackContext context); |
|
|
|
void OnInteract(InputAction.CallbackContext context); |
|
|
|
void OnPause(InputAction.CallbackContext context); |
|
|
|
void OnOpenInventory(InputAction.CallbackContext context); |
|
|
|
void OnRotateCamera(InputAction.CallbackContext context); |
|
|
|
void OnMouseControlCamera(InputAction.CallbackContext context); |
|
|
|
void OnRun(InputAction.CallbackContext context); |
|
|
|
} |
|
|
|
public interface IMenusActions |
|
|
|
{ |
|
|
|
void OnMoveSelection(InputAction.CallbackContext context); |
|
|
|
void OnConfirm(InputAction.CallbackContext context); |
|
|
|
void OnCancel(InputAction.CallbackContext context); |
|
|
|
void OnMouseMove(InputAction.CallbackContext context); |
|
|
|
void OnUnpause(InputAction.CallbackContext context); |
|
|
|
} |
|
|
|
public interface IDialoguesActions |
|
|
|
{ |
|
|
|
void OnMoveSelection(InputAction.CallbackContext context); |
|
|
|
void OnAdvanceDialogue(InputAction.CallbackContext context); |
|
|
|
} |
|
|
|
// Dialogues
|
|
|
|
private readonly InputActionMap m_Dialogues; |
|
|
|
private IDialoguesActions m_DialoguesActionsCallbackInterface; |
|
|
|
private readonly InputAction m_Dialogues_MoveSelection; |
|
|
|
private readonly InputAction m_Dialogues_AdvanceDialogue; |
|
|
|
public struct DialoguesActions |
|
|
|
{ |
|
|
|
private @GameInput m_Wrapper; |
|
|
|
public DialoguesActions(@GameInput wrapper) { m_Wrapper = wrapper; } |
|
|
|
public InputAction @MoveSelection => m_Wrapper.m_Dialogues_MoveSelection; |
|
|
|
public InputAction @AdvanceDialogue => m_Wrapper.m_Dialogues_AdvanceDialogue; |
|
|
|
public InputActionMap Get() { return m_Wrapper.m_Dialogues; } |
|
|
|
public void Enable() { Get().Enable(); } |
|
|
|
public void Disable() { Get().Disable(); } |
|
|
|
public bool enabled => Get().enabled; |
|
|
|
public static implicit operator InputActionMap(DialoguesActions set) { return set.Get(); } |
|
|
|
public void SetCallbacks(IDialoguesActions instance) |
|
|
|
{ |
|
|
|
if (m_Wrapper.m_DialoguesActionsCallbackInterface != null) |
|
|
|
{ |
|
|
|
@MoveSelection.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection; |
|
|
|
@MoveSelection.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection; |
|
|
|
@MoveSelection.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnMoveSelection; |
|
|
|
@AdvanceDialogue.started -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.performed -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.canceled -= m_Wrapper.m_DialoguesActionsCallbackInterface.OnAdvanceDialogue; |
|
|
|
} |
|
|
|
m_Wrapper.m_DialoguesActionsCallbackInterface = instance; |
|
|
|
if (instance != null) |
|
|
|
{ |
|
|
|
@MoveSelection.started += instance.OnMoveSelection; |
|
|
|
@MoveSelection.performed += instance.OnMoveSelection; |
|
|
|
@MoveSelection.canceled += instance.OnMoveSelection; |
|
|
|
@AdvanceDialogue.started += instance.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.performed += instance.OnAdvanceDialogue; |
|
|
|
@AdvanceDialogue.canceled += instance.OnAdvanceDialogue; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
public DialoguesActions @Dialogues => new DialoguesActions(this); |
|
|
|
private int m_KeyboardOrGamepadSchemeIndex = -1; |
|
|
|
public InputControlScheme KeyboardOrGamepadScheme |
|
|
|
{ |
|
|
|
get |
|
|
|
{ |
|
|
|
if (m_KeyboardOrGamepadSchemeIndex == -1) |
|
|
|
m_KeyboardOrGamepadSchemeIndex = asset.FindControlSchemeIndex("KeyboardOrGamepad"); |
|
|
|
return asset.controlSchemes[m_KeyboardOrGamepadSchemeIndex]; |
|
|
|
} |
|
|
|
} |
|
|
|
public interface IGameplayActions |
|
|
|
{ |
|
|
|
void OnMove(InputAction.CallbackContext context); |
|
|
|
void OnJump(InputAction.CallbackContext context); |
|
|
|
void OnAttack(InputAction.CallbackContext context); |
|
|
|
void OnInteract(InputAction.CallbackContext context); |
|
|
|
void OnPause(InputAction.CallbackContext context); |
|
|
|
void OnOpenInventory(InputAction.CallbackContext context); |
|
|
|
void OnRotateCamera(InputAction.CallbackContext context); |
|
|
|
void OnMouseControlCamera(InputAction.CallbackContext context); |
|
|
|
void OnRun(InputAction.CallbackContext context); |
|
|
|
} |
|
|
|
public interface IMenusActions |
|
|
|
{ |
|
|
|
void OnMoveSelection(InputAction.CallbackContext context); |
|
|
|
void OnConfirm(InputAction.CallbackContext context); |
|
|
|
void OnCancel(InputAction.CallbackContext context); |
|
|
|
void OnMouseMove(InputAction.CallbackContext context); |
|
|
|
void OnUnpause(InputAction.CallbackContext context); |
|
|
|
} |
|
|
|
public interface IDialoguesActions |
|
|
|
{ |
|
|
|
void OnMoveSelection(InputAction.CallbackContext context); |
|
|
|
void OnAdvanceDialogue(InputAction.CallbackContext context); |
|
|
|
} |
|
|
|
} |