|
|
|
|
|
|
{ |
|
|
|
TransformAnchor _protagonist; |
|
|
|
Transform _actor; |
|
|
|
|
|
|
|
Quaternion rotationOnEnter; |
|
|
|
rotationOnEnter = _actor.rotation; |
|
|
|
} |
|
|
|
|
|
|
|
public override void OnUpdate() |
|
|
|
|
|
|
public override void OnStateEnter() |
|
|
|
{ |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
public override void OnStateExit() |
|
|
|
{ |
|
|
|
_actor.rotation = rotationOnEnter; |
|
|
|
} |
|
|
|
} |