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Store rotation before facing protagonist to use it after dialogue

/main
Amel Negra 3 年前
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8257591d
共有 1 个文件被更改,包括 7 次插入1 次删除
  1. 8
      UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/FaceProtagonistSO.cs

8
UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/FaceProtagonistSO.cs


{
TransformAnchor _protagonist;
Transform _actor;
Quaternion rotationOnEnter;
rotationOnEnter = _actor.rotation;
}
public override void OnUpdate()

public override void OnStateEnter()
{
}
public override void OnStateExit()
{
_actor.rotation = rotationOnEnter;
}
}
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