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renamed slime critter attack controller to more general to reuse for rock

/main
Amel Negra 4 年前
当前提交
74ff185e
共有 3 个文件被更改,包括 1 次插入1 次删除
  1. 2
      UOP1_Project/Assets/Scripts/Characters/MovingCritterAttackController.cs
  2. 0
      /UOP1_Project/Assets/Scripts/Characters/MovingCritterAttackController.cs.meta
  3. 0
      /UOP1_Project/Assets/Scripts/Characters/MovingCritterAttackController.cs

2
UOP1_Project/Assets/Scripts/Characters/MovingCritterAttackController.cs


using System.Collections.Generic;
using UnityEngine;
public class SlimeCritterAttackController : MonoBehaviour
public class MovingCritterAttackController : MonoBehaviour
{
// Reference of the player transform to compute the propel target position
[SerializeField]

/UOP1_Project/Assets/Scripts/Characters/SlimeCritterAttackController.cs.meta → /UOP1_Project/Assets/Scripts/Characters/MovingCritterAttackController.cs.meta

/UOP1_Project/Assets/Scripts/Characters/SlimeCritterAttackController.cs → /UOP1_Project/Assets/Scripts/Characters/MovingCritterAttackController.cs

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