290 次代码提交 (89a5e8c9-2774-4dab-8aa7-3ba05a5e523d)

作者 SHA1 备注 提交日期
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
sebastienlagarde 66ff4e4a Add normal view debug mode 7 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 7 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 7 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 7 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Stephane Laroche 32c8ec15 -Add slight changes from similar Lit material code changes. 7 年前
GitHub 4858dea7 Merge pull request #1227 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 959a0e88 -Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now. 7 年前
GitHub 003f425b Merge pull request #1229 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 8a39a724 Fix roughness transfer from bsdfdata to precalculated data. 7 年前
GitHub 79bd45da Merge pull request #1231 from Unity-Technologies/stacklit 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Jean-François F Fortin 059f098f First working version of the UI. 7 年前
GitHub 413e6a25 Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS 7 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 7 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Remy 9c81e0d8 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
GitHub 50087a8c Merge pull request #1253 from Unity-Technologies/stacklit 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
GitHub 6dfee119 Merge pull request #1275 from Unity-Technologies/stacklit 7 年前
sebastienlagarde 44ad647c Add support for triplanar + handle local/world space 7 年前
GitHub 1cd7186d Merge pull request #1276 from Unity-Technologies/stacklit-support-planar 7 年前
sebastienlagarde f0baa14d HDRP: StackLit Triplanar - handling of local and world correctly per attribute 7 年前
GitHub 4913285a Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
sebastienlagarde dd45564c Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space 7 年前
GitHub b89283a5 Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 7 年前
Stephane Laroche 42284de1 Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though) 7 年前
Stephane Laroche e982f099 Some modifications (not enabled for now) to try to handle anisotropy better. 7 年前
GitHub acb97536 Merge pull request #1287 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 031ca429 Fix static compilation issues. 7 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 7 年前
sebastienlagarde f9da3920 Merge branch 'master' into Cleanup-stacklit 7 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 7 年前
GitHub 8042dcaf Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit 7 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Stephane Laroche 1ad0a84c wip 7 年前
Stephane Laroche c286bf9c wip 7 年前
Stephane Laroche d760c6a1 Working analytical lights with anisotropy and coat, per light recalculations should work. 7 年前
Stephane Laroche d2ea2ac9 Fix typo. 7 年前
Stephane Laroche 088b48f1 Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode 7 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 7 年前
Stephane Laroche 3175d3e9 Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces. 7 年前
Stephane Laroche 863da95a (alignments) 7 年前
GitHub 41b2865b Merge pull request #1293 from Unity-Technologies/stacklit 7 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 7 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 7 年前
GitHub 931ae208 Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
sebastienlagarde b9939e8b Various fix for coat smoothness of stacklit 7 年前
GitHub 66bad7b7 Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
Stephane Laroche 9e86a357 Enable coat effect on diffuse lighting. 7 年前
GitHub a2f88e2c Merge pull request #1299 from Unity-Technologies/stacklit 7 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
sebastienlagarde 877657e9 Add Transmisison support to stacklit 7 年前
GitHub 8035cbd7 Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
sebastienlagarde 3094fbeb Fix issue with smoothness and sky lighting 7 年前
GitHub 269a85d2 Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting 7 年前
sebastienlagarde f816f1cd Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
Evgenii Golubev cace3d6d Merge upstream/master 7 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
sebastienlagarde 77bf6fb4 Clean reflection code about camera creation 7 年前
Stephane Laroche 39777104 Independent Coat Normal Map: Input management 7 年前
GitHub ef1dc366 Merge pull request #1330 from Unity-Technologies/Clean-code 7 年前
Stephane Laroche 0bff25c5 Independent Coat Normap Map : WIP 7 年前
Stephane Laroche 48ae99ff Fix normal map scaling to work properly. 7 年前
Stephane Laroche 0fe9e92a Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...) 7 年前
Jean-François F Fortin 994a42d3 Added geometric filtering for spec AA. 7 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 7 年前
Stephane Laroche ed9250ea Fix vlayering recompute per light option and make it a shader feature for easier testing. 7 年前
Stephane Laroche c2350244 Fix generated shader include. 7 年前
GitHub c91916ff Merge pull request #1339 from Unity-Technologies/stacklit 7 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 7 年前
Stephane Laroche 7c5c2c6d Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches. 7 年前
GitHub 6b170d6a Merge pull request #1347 from Unity-Technologies/stacklit 7 年前
Jean-François F Fortin ec47ffff Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED) 7 年前
Stephane Laroche 43efd730 Finish testing dual normals: push N dependent geometric term inside BSDF( ) evaluation, use geometric normals for receiver bias and base normal (for now) for diffuse, SSS and transmission. 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub faac9fcb Merge pull request #1373 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 1ba253a4 Fix normal map filtering for both base roughnesses and coat normal map. 7 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
Sebastien Lagarde 2871eb29 Update specularAA handling in stacklit 7 年前
Sebastien Lagarde fc4da057 Clean UI for specularAA 7 年前
GitHub bdf1aae0 Merge pull request #1409 from Unity-Technologies/StackLit2 7 年前
Sebastien Lagarde 079ea329 Add support of Texture filtering (seems to not work yet) 7 年前
GitHub 1ab5c8d6 Merge pull request #1411 from Unity-Technologies/StackLit2 7 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 7 年前
GitHub a3255733 Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 7 年前
sebastienlagarde 661eacb1 HDRP: Update default value of emissiveColor 7 年前
Stephane Laroche 6830f5c5 Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 7 年前
sebastienlagarde 56693471 Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings 7 年前
GitHub 274022c0 Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system 7 年前
Paul Melamed 9f1637c0 Merge branch 'master' into decals/NoHDRP_exception 7 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 7 年前
sebastienlagarde 423674f8 Revert #1466 and fix issue with specular lighting mode not working 7 年前
GitHub 9f1e7984 Merge pull request #1468 from Unity-Technologies/Misc-fix 7 年前
Stephane Laroche f7d6e7db Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Oliver Schnabel 97ac5bf9 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 7 年前
Stephane Laroche 82cd91dd Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit). 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 7 年前
GitHub 1ea2f496 Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 7 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 7 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
sebastienlagarde 5fd64011 Prepare NormalBuffer support in forward 7 年前
Sebastien Lagarde 96a16f75 Fix various compilation error 7 年前
Stephane Laroche 2b1bbc9b Bugfix: Orthogonalize tangent basis, this fixes some cases of anisotropy not working correctly (would only show with normal maps on one extreme of anisotropy) 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 7 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 7 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 7 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 7 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 7 年前
GitHub 28c52421 Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code 7 年前
Antoine Lelievre 516b896c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 7 年前
GitHub 5a626b21 Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 7 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 7 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 7 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 7 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 7 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 7 年前
sebastienlagarde 86dfa8ec Take into account feedback 7 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 7 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 7 年前
GitHub bd393bda Merge branch 'master' into switch-support 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 7 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 7 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 7 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 7 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 6 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
Stephane Laroche 9580854c Fix a merge omission that disabled diffuse light from area lights 7 年前
GitHub 144723e3 Merge pull request #1476 from Unity-Technologies/StackLit2 7 年前
Nerites 7bc5d1b4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 7 年前
Sebastien Lagarde 8146a8c1 Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup 7 年前
GitHub ed5b2f31 Merge pull request #1581 from Unity-Technologies/share-punctual-light-vector-calcuation-code 7 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 7 年前
Sebastien Lagarde 629a7b7e HDRP: Factor anisotropy code 7 年前
GitHub 663726ad Merge pull request #1583 from Unity-Technologies/Factor-anisotropy-code 7 年前
Stephane Laroche 27bea6de Fix anisotropy. 6 年前
sebastienlagarde 00be7084 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
GitHub 81a8dd28 Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 6 年前
Stephane Laroche a5e0fbca Merge branch 'master' into StackLit2 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Stephane Laroche 21f0e8a4 Fix anisotropy. 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
Stephane Laroche ef1f7d32 Stacklit. Make sure LTC area lights are setup correctly if no other material has set them up. 6 年前
Stephane Laroche 6d2710d9 Spherical Pivot Transformed Distribution initial commit. 6 年前
Stephane Laroche 17a0a722 Comments. 6 年前
Stephane Laroche a4accf0c SPTD based specular occlusion enabled in Lit material. 6 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Sebastien Lagarde b5790696 HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
GitHub 79ec2054 Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Stephane Laroche 6a34e975 StackLit: proper ambient occlusion, specular occlusion and bentnormals 6 年前
Stephane Laroche 12aebb34 StackLit: New base parametrization and dual lobe hazy gloss parametrization. 6 年前
Stephane Laroche 09d96a6f Add a UIBufferedProperty and implement a limiting option for hazy gloss parametrization's output f0 for dielectrics when metallic input is used. 6 年前
Stephane Laroche 8e152582 Add secondary lobe independent anisotropy control (also used for hazeExtent in the hazyGloss parametrization of dual specular lobes) 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
sebastienlagarde 8a207497 HDRP: Fix warning in shader stacklit 6 年前
sebastienlagarde 092d7fe0 Fix warning in stacklit.hlsl 6 年前
Nerites ec2d7882 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Julien Ignace f339f7c5 Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs) 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
GitHub a94b9fdf Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD 6 年前
Julien Ignace 176e4109 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
sebastienlagarde e935bb53 HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey 6 年前
GitHub 7c6394fe Merge pull request #1702 from Unity-Technologies/HDRP/staging 6 年前
Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
GitHub b4a3f127 Merge pull request #1674 from Unity-Technologies/decals/v2/per_channel_mask_new_ui 6 年前
GitHub 3f424739 Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
sebastienlagarde 12a407ff increase normal scale range (BotD) 6 年前
GitHub b7f7578f Merge pull request #1715 from Unity-Technologies/increase-normal-scale-range-(BotD) 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Julien Ignace 13c603cb Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
GitHub 07c127ac Merge pull request #1743 from Unity-Technologies/HDRP/staging 6 年前
Remy b3ff809b Merge branch 'master' into tests/hdrp/distortion 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
GitHub b57e1824 Merge pull request #1747 from Unity-Technologies/Decal-compilation 6 年前
GitHub 449e311f Merge pull request #1749 from Unity-Technologies/HDRP/staging 6 年前
Sebastien Lagarde cb44566e Rename _DECALS_3RT to DECALS_3RT and lower variant count 6 年前
GitHub 0bdf96cc Merge pull request #1754 from Unity-Technologies/Update-name-of-decal-keyword 6 年前
Sebastien Lagarde fbcdb866 Add DECAL_OFF for decal to remove more variant + rename 6 年前
GitHub 019f3227 Merge pull request #1757 from Unity-Technologies/HDRP/staging 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Remy b425d23e Merge branch 'master' into tests/hdrp/distortion 6 年前
GitHub a2d7bf8d Merge pull request #1759 from Unity-Technologies/Add-Light-Layers 6 年前
GitHub 31e46703 Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Remy be0eb3c8 Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Sebastien Lagarde f0619d1d Handle emissiveColor separate of bakeDiffuseLighting in forward 6 年前
Sebastien Lagarde 93ff11d4 Correctly split AO to not affect emissive in forward 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
sebastienlagarde b55f5754 Fix issue with shader graph - wasn't compiling 6 年前
Antoine Lelievre 779c6cd9 Added indirect light control for stacklit 6 年前
GitHub 03616069 Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code 6 年前
GitHub 6f8854ba Merge pull request #1786 from Unity-Technologies/HDRP/staging 6 年前
Antoine Lelievre 71ec7369 Merge HDRP/staging 6 年前
Remy b364cfd3 Merge branch 'hdrp/staging' into tests/hdrp/distortion 6 年前
Antoine Lelievre 89a7cb75 Moved indirect lighting multipliers to MaterialUtilities 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
Sebastien Lagarde 24e59066 Split materialUtilities in 2 files (for VFX editor) 6 年前
GitHub 3f48dd98 Merge pull request #1837 from Unity-Technologies/Split-material-utilities 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
GitHub eb899d7b Merge pull request #1840 from Unity-Technologies/HDRP/staging 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Paul Melamed 26eb1cae add decals to stacklit material 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 92fa3473 Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前