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//#define VLAYERED_RECOMPUTE_PERLIGHT // TODO test more, make it a shader_features |
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// probably too slow but just to check the difference it makes |
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//#define VLAYERED_USE_REFRACTED_ANGLES_FOR_BASE |
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//#define VLAYERED_DIFFUSE_ENERGY_HACKED_TERM |
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#define VLAYERED_DIFFUSE_ENERGY_HACKED_TERM |
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//#define VLAYERED_ANISOTROPY_IBL_DESTRETCH |
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#define VLAYERED_ANISOTROPY_SCALAR_ROUGHNESS |
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