Fix roughness transfer from bsdfdata to precalculated data.
float3 N = bsdfData.normalWS;
preLightData.NdotV = dot(N, V);
preLightData.iblPerceptualRoughness[0] = bsdfData.perceptualRoughnessA;
preLightData.iblPerceptualRoughness[1] = bsdfData.perceptualRoughnessB;
float NdotV = ClampNdotV(preLightData.NdotV);