浏览代码

Fix a merge omission that disabled diffuse light from area lights

/main
Stephane Laroche 6 年前
当前提交
9580854c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl

2
com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl


PreLightData_LoadLtcTransformSpecular(uv[BASE_LOBEB_IDX], BASE_LOBEB_IDX, preLightData);
#ifdef LIT_DIFFUSE_LAMBERT_BRDF
#ifdef USE_DIFFUSE_LAMBERT_BRDF
preLightData.ltcTransformDiffuse = k_identity3x3;
#else
// TODO

正在加载...
取消
保存