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Fix generated shader include.

/main
Stephane Laroche 7 年前
当前提交
c2350244
共有 1 个文件被更改,包括 0 次插入17 次删除
  1. 17
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.cs.hlsl

17
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.cs.hlsl


#define DEBUGVIEW_STACKLIT_SURFACEDATA_IOR (1304)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL (1305)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL_VIEW_SPACE (1306)
<<<<<<< HEAD
#define DEBUGVIEW_STACKLIT_SURFACEDATA_GEOMETRIC_NORMAL (1307)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1308)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_NORMAL (1309)

#define DEBUGVIEW_STACKLIT_SURFACEDATA_DIFFUSION_PROFILE (1322)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_SUBSURFACE_MASK (1323)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_THICKNESS (1324)
=======
#define DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_A (1307)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_B (1308)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_LOBE_MIXING (1309)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_TANGENT (1310)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_ANISOTROPY (1311)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_IRIDESCENCE_IOR (1312)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_IRIDESCENCE_THICKNESS (1313)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_SMOOTHNESS (1314)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_IOR (1315)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_THICKNESS (1316)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_EXTINCTION_COEFFICIENT (1317)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_DIFFUSION_PROFILE (1318)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_SUBSURFACE_MASK (1319)
#define DEBUGVIEW_STACKLIT_SURFACEDATA_THICKNESS (1320)
>>>>>>> master
//
// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+BSDFData: static fields

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