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#define DEBUGVIEW_STACKLIT_SURFACEDATA_IOR (1304) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL (1305) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_NORMAL_VIEW_SPACE (1306) |
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<<<<<<< HEAD |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_GEOMETRIC_NORMAL (1307) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1308) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_NORMAL (1309) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_DIFFUSION_PROFILE (1322) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_SUBSURFACE_MASK (1323) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_THICKNESS (1324) |
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======= |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_A (1307) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_SMOOTHNESS_B (1308) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_LOBE_MIXING (1309) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_TANGENT (1310) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_ANISOTROPY (1311) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_IRIDESCENCE_IOR (1312) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_IRIDESCENCE_THICKNESS (1313) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_SMOOTHNESS (1314) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_IOR (1315) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_THICKNESS (1316) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_COAT_EXTINCTION_COEFFICIENT (1317) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_DIFFUSION_PROFILE (1318) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_SUBSURFACE_MASK (1319) |
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#define DEBUGVIEW_STACKLIT_SURFACEDATA_THICKNESS (1320) |
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>>>>>>> master |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.StackLit+BSDFData: static fields |
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