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HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey

/main
sebastienlagarde 6 年前
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e935bb53
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader

2
com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader


_DetailNormalScale("DetailNormal Scale", Range(0.0, 2.0)) = 1
[HideInInspector] _DetailSmoothnessMapShow("DetailSmoothness Map Show", Float) = 0
_DetailSmoothnessMap("DetailSmoothness Map", 2D) = "grey" {} // Neutral is 0.5 for detail map
_DetailSmoothnessMap("DetailSmoothness Map", 2D) = "lineargrey" {} // Neutral is 0.5 for detail map
_DetailSmoothnessMapUV("DetailSmoothness Map UV", Float) = 0.0
_DetailSmoothnessMapUVLocal("DetailSmoothness Map UV Local", Float) = 0.0
_DetailSmoothnessMapChannel("DetailSmoothness Map Channel", Float) = 0.0

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