380 次代码提交 (2fae393e-dc43-45d2-ae4a-cc52279da1bd)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
mmikk c8549891 get rid of redundant blendmode routines 9 年前
vlad-andreev 9854fa87 updated shaders after the 5.4 merge 8 年前
vlad-andreev 63781976 fixed compute buffer leak 8 年前
vlad-andreev 0f3f4930 tabs 8 年前
vlad-andreev 95f2a88a fixed asserts 8 年前
vlad-andreev 4382d424 fixed scene view 8 年前
vlad-andreev cb101a89 fptl: fixed broken rendering on scene property change 8 年前
vlad-andreev c0867e22 fixed linear rendering 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
mmikk e37eac8f adding support for rotatable refl probes 8 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 8 年前
mmikk 39745dc1 more cosmetics on refl shader 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 8edbc012 github desktop got confused.. 8 年前
vlad-andreev 326ac6a3 fptl: proper linear rendering 8 年前
vlad-andreev 4e8bf0ba fptl: fix specular in linear 8 年前
vlad-andreev 01f87afe fix material lifetime 8 年前
Aras Pranckevicius b226d5cd Update for CubemapArray API changes 8 年前
vlad-andreev f41bce43 hotswapping/reimporting of cookie textures 8 年前
vlad-andreev 54dac420 fptl: cookie texture settings and conversion, RGBA cookies 8 年前
vlad-andreev 2ef69948 fptl: fixed point light cookie transform 8 年前
vlad-andreev 03f141d0 TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
mmikk 195cdbc5 fix cookie coord for point light 8 年前
vlad-andreev 0751ef4a [fptl] removed multiple Submit() calls 8 年前
vlad-andreev 7bb76860 [fptl] non-shadowcasting directional lights were turning the scene black 8 年前
sebastienlagarde c4848bb4 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
vlad-andreev 269c29f8 fixed script compile errors in the standalone build 8 年前
sebastienlagarde 2fae393e More work 8 年前
vlad-andreev 3eb07ca4 fix shader (perceptualRoughness->roughness) 8 年前
mmikk c7d5b507 fix refl shader compile errors due to roughness/perceptualRoughness 8 年前
mmikk bd003c01 introduce a GetPlane() 8 年前
mmikk 346242c0 throw in lefthand check for completion (for now) 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
mmikk 6ce68b6d oops, left out type in decl 8 年前
mmikk 8d90d11b first pass on getting clustered in (shader builds) 8 年前
mmikk a52fc3f6 trying this again 8 年前
Sebastien Lagarde d43d797f Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 18a4a47d Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Sebastien Lagarde 0949ab8d Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde 4831ee61 Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
GitHub 87679324 Merge pull request #2 from Unity-Technologies/ShaderLibrary 8 年前
sebastienlagarde 0647d78b Add a test scene for HDRenderLoop 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
vlad-andreev 1cb88144 [fptl] use cullResults.culledReflectionProbes instead of FindObjectsOfType() 8 年前
vlad-andreev ce024e75 fixed missing final pass shader in the fptl renderloop asset 8 年前
mmikk b35ab050 spot is Z aligned in unity 8 年前
mmikk d062497d separate out resolution dependent allocations 8 年前
mmikk 39c0dab3 pushing progress with integration of clustered 8 年前
mmikk 5f4b7cc9 get rid of error message 8 年前
Sebastien Lagarde ef992f04 Add support for directional light 8 年前
mmikk bdf1c521 more random fixes to new clustered implementation (still disabled) 8 年前
Sebastien Lagarde 29130923 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 730f8f5e make all kernels available and slot in clustered shader 8 年前
mmikk 832e4f70 prep work for supporting clustered as well as opaque only plus some clean up and removal of hungarians. 8 年前
mmikk e4638323 some arb. bug fixes for clustered and further integration changes 8 年前
mmikk 30fbb008 bugfix, workaround for missing SetInt on shader feature backfired 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
vlad-andreev 8af5f4ac [fptl, hd] gbuffer sizes are no longer implicit 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
vlad-andreev 1e00bf59 missed a file in the last commit 8 年前
vlad-andreev 0b0fde25 [fptl] no gamma conversion in final pass 8 年前
vlad-andreev 31d2e3b6 [fptl] remove accidentally committed debug code 8 年前
mmikk a6b2b6d5 GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present. 8 年前
sebastienlagarde b8c1da00 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
vlad-andreev 6a14e392 [fptl] fix null reference exception 8 年前
sebastienlagarde f423dd68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
mmikk 60d4e47d tiled forward (transparencies too) 8 年前
mmikk d62f5fd8 unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
mmikk adef0b64 get rid of a static I don't need 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
sebastienlagarde 272c1ccf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk c297bec3 ensure sorted volume shapes within each model type 8 年前
mmikk 08e41ba8 include quick sphere test in fptl as well 8 年前
mmikk cde3f5db minor crap 8 年前
mmikk 56b1c9d5 separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
runestubbe dea646ba Lightlistbuild optimizations 8 年前
mmikk aca1be24 prepare for available emission 8 年前
Aras Pranckevicius 1a967df9 API changes update: renamed RendererConfiguration members 8 年前
Aras Pranckevicius 3333b3d3 FPTL: fix decoding of emission buffer 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
Aras Pranckevicius 48cd6d9a API change: ComputeDispatch -> DispatchCompute 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
sebastienlagarde ba4ec92e Merge remote-tracking branch 'origin/master' 8 年前
mmikk ede892d1 do a depth pre-pass for forward opaques 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
sebastienlagarde 94bea850 Merge remote-tracking branch 'refs/remotes/origin/master' into AreaLight 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
GitHub ba628504 Merge pull request #4 from Unity-Technologies/AreaLight 8 年前
mmikk ec503282 get rid of deprecated version 8 年前
sebastienlagarde d21f40bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f29fce46 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
mmikk 0266cd69 add support for lighting tab ibl 8 年前
mmikk 23c478d1 simplify zBuf to linear and prep for remaining simplifcation 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
mmikk 03526e2a name fix 8 年前
mmikk 542eb324 enable gi in fwd shader (already enabled in deferred) 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
mmikk eadf975e helps if the index actually IS impossible :) 8 年前
runes 7b5fc7e9 Added numbers to OverlayHeatMap 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
runes 344748a4 Added checkbox for enabling Tile Debug Visualization 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
mmikk 0ea8b5f2 make disable fptl when clust a displayed option 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
sebastienlagarde e0f00a34 Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest 8 年前
mmikk 6062ecfb enable big tile pruning by default 8 年前
mmikk 6761d9b5 slot in new compute shader lightlistbuild-bigtile.compute 8 年前
GitHub 685cbab5 Merge pull request #6 from Unity-Technologies/ReflectionArchiTest 8 年前
Paul Demeulenaere 8a6672c8 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde d2827571 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
Sebastien Lagarde eed1a7a3 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
vlad-andreev 88b6b90d fix missing shader in fptl renderloop asset 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
sebastienlagarde 77789151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk e94fe786 minor clean up 8 年前
runes c4b3eb4f Tile Debug: Omit zeros 8 年前
vlad-andreev 258d1284 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
mmikk 4e597199 separate out sort routines 8 年前
mmikk 794e5e25 oops, forgot to remove this 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
mmikk 8f2bc45a fix ambiguity error message in ps4 shader compiler 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Sebastien Lagarde 488f2a32 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
Paul Demeulenaere 66d8d3f0 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
Julien Ignace faec4157 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
Aras Pranckevicius a4012bb1 API change: ReflectionProbe APIs renamed 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev f85c5fe4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 6088f80d HDRenderLoop: Fix few warning 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Felipe Lira d713ce87 Fixed Inspector Exception when drawing HDRenderLoop 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 65f8427b update github project to reflect refactored SRL changes in engine code. 8 年前
vlad-andreev 61c18528 fixed editor grid/gizmo/selection rendering 8 年前
Felipe Lira ef0ffe6f OnValidate now working and not necesary to call CleanUp on disable anymore. 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Evgenii Golubev db54ab05 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
Felipe Lira e7c57392 Merge branch 'scriptablerenderloop-graphicssettings' 8 年前
sebastienlagarde 3e7b5a91 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f44b8fd2 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
mmikk d9c6d51d move multicompile to the correct location 8 年前
mmikk 1804b00c remove 8 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Paul Demeulenaere 267b0349 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
Paul Demeulenaere 862a569a Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities 8 年前
Paul Demeulenaere e26dbf64 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 3e5093c1 Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 0e28d55a removed RenderPipeline.RenderSceneView() 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Evgenii Golubev 62d91392 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Tim Cooper 0f344926 Fix feedback from PR 8 年前
Tim Cooper 287456d2 fix final issues (possible null ref + calling wrong function on cleanup) 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
GitHub 41a8c8e2 Merge pull request #69 from Unity-Technologies/refactorentrypoint 8 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
Antti Tapaninen 81f3ecea increase precision to full floats for _CameraDepthTexture 8 年前
Antti Tapaninen 65e1c7e7 workaround hlsl bytecode/metal output issue that only triggered on iOS 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
mmikk 53139a71 prevent crash on iOS from illegal access 8 年前
mmikk 65dc77ef fix something obvious :) 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
sebastienlagarde 6c49eb5c SRL: Fix issue with Texture2D_float not recognize on windows + format 8 年前
sebastienlagarde e25f8c19 HDRenderPipeline: Add object scale 8 年前
GitHub 297cb6ad Merge pull request #109 from Unity-Technologies/Add-object-scale-for-tessellation 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
mmikk 3db1301b updating a comment 8 年前
Antti Tapaninen 9cac0d7e [metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations 8 年前
GitHub e2f52112 Merge pull request #132 from Unity-Technologies/metal 8 年前
sebastienlagarde f3984098 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
GitHub dd602579 Merge pull request #133 from Unity-Technologies/Branch_FixDrawRendererCallingConv 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 9db3e981 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 8 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 8 年前
mmikk 2321352b fix fwd lighting when async shadow order is enabled 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 8 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
mmikk 2f7181ba add a comment about possible cluster tile sizes 8 年前
Evgenii Golubev f1c40192 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 17a9cbd9 Added a lighting debug mode to visualize Cascaded shadow splits. 8 年前
GitHub 3b62a805 Merge pull request #180 from Unity-Technologies/Branch_DebugCascade 8 年前
Evgenii Golubev 664b2fb6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 84860a17 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre b38bced1 Merge branch 'master' into batch_rendering 8 年前
Filip Iliescu 7344b48c update project settings for iOS and metal 8 年前
Antti Tapaninen 42af929e Merge branch 'metal' of github.com:Unity-Technologies/ScriptableRenderLoop into metal 8 年前
Antti Tapaninen 7dfbc222 fix fptl spotCookieSize/pointCookieSize 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
GitHub c57e4e1a Merge pull request #184 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 6905e65f Merge branch 'master' into metal 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
Filip Iliescu ac3a3376 remove local atomics from FPTL for Mobile 8 年前
Antti Tapaninen 5c4ab708 remove pow warning 8 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 8 年前
GitHub 8488f9ad Merge pull request #188 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen a8edd715 Merge branch 'master' into metal 8 年前
robbiesri 0e031b45 Starting FPTL VR work 8 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
Robert Srinivasiah a269a18b Get rendertargets working with VR 8 年前
Antti Tapaninen 93c3dc2b Revert "HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders" 8 年前
robbiesri 43c6af23 Partial commit of compute updating 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Antti Tapaninen ac01ea01 HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
Antti Tapaninen 5d1327b6 HLSLcc: change out of bounds fix to use iNrCoarseLights-1 instead 8 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 8 年前
Antti Tapaninen 5f4bb2bf unify with bigTileIdx code from lightlistbuild-clustered 8 年前
Antti Tapaninen 9f45311a fix out of bounds issue 8 年前
GitHub 8cc48cd7 Merge pull request #204 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 8 年前
Antti Tapaninen 890606b0 HLSLcc: workaround NaN issue on iOS 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Antti Tapaninen 53b4031c unify with bigTileIdx code from lightlistbuild-clustered 8 年前
Antti Tapaninen e9a6b7ab fix out of bounds issue 8 年前
Antti Tapaninen eb5294a1 HLSLcc: workaround NaN issue on iOS 8 年前
Evgenii Golubev 79a9ba87 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Antti Tapaninen f4536331 Revert "HLSLcc: workaround NaN issue on iOS" 8 年前
Antti Tapaninen 2a7a5a1b explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid. 8 年前
GitHub cfabde6f Merge pull request #212 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 2df09bda Merge branch 'master' into metal 8 年前
Robert Srinivasiah f5f9f47b Return correct light count from GenerateSourceLightBuffers 8 年前
Antti Tapaninen 097f384d metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 8 年前
Antti Tapaninen b90e5b21 Revert "HLSLcc: workaround NaN issue on iOS" 8 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c8ac52da Merge pull request #215 from Unity-Technologies/metal-ios 8 年前
Antti Tapaninen 545f8b11 Merge branch 'master' into metal 8 年前
vlad-andreev 88ab5b8b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
Evgenii Golubev abed39d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 8 年前
mmikk d8908d08 fix report light and probe counts in fptl loop 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
Filip Iliescu d1175b8d branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging 8 年前
GitHub a52766f1 Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions 8 年前
mmikk 74a055c5 rename since this issue is specific to HDR (ie. do we have bc6 or not) 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
mmikk 8fa3ec78 less warped cluster distribution for 100% sky tile 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
Sebastien Lagarde f961a56d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
GitHub 712ff1d3 Merge pull request #228 from Unity-Technologies/shadows 8 年前
mmikk e8b6a5dd Missed an instance of a buffer (unity only supports structured) 8 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Filip Iliescu 3a226917 merged master 8 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
GitHub c185048e Merge pull request #259 from Unity-Technologies/Shadow-debug-and-cleanup 8 年前
Filip Iliescu 8eef028b merged master 8 年前
sebastienlagarde b52ecae0 Rename Core/Fptl to Toto/Titit 8 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
David Rogers c564d3bd Revert "Add more GLES3 and Vulkan shader libraries." 8 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 8 年前