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fixed missing final pass shader in the fptl renderloop asset

/main
vlad-andreev 8 年前
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ce024e75
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/fptl/renderloopfptl.asset

2
Assets/ScriptableRenderLoop/fptl/renderloopfptl.asset


m_DeferredShader: {fileID: 4800000, guid: 1c102a89f3460254a8c413dbdcd63a2a, type: 3}
m_DeferredReflectionShader: {fileID: 4800000, guid: 3899e06d641c2cb4cbff794df0da536b,
type: 3}
m_FinalPassShader: {fileID: 4800000, guid: b0988b3639dcc0e4a9f62ae7f85660ce, type: 3}
m_FinalPassShader: {fileID: 4800000, guid: 5590f54ad211f594da4e687b698f2258, type: 3}
m_BuildScreenAABBShader: {fileID: 7200000, guid: e7a739144e735934b89a42a4b9d9e23c,
type: 3}
m_BuildPerTileLightListShader: {fileID: 7200000, guid: f54ef7cb596a714488693ef9cdaf63fb,
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