浏览代码
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
/fptl_cleanup
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
/fptl_cleanup
Antti Tapaninen
8 年前
当前提交
09c4949e
共有 6 个文件被更改,包括 45 次插入 和 38 次删除
-
10Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
-
2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild.compute
-
38Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
-
21Assets/ScriptableRenderPipeline/fptl/TiledLightingUtils.hlsl
-
10Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute
-
2Assets/ScriptableRenderPipeline/fptl/lightlistbuild.compute
撰写
预览
正在加载...
取消
保存
Reference in new issue