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increase precision to full floats for _CameraDepthTexture

/main
Antti Tapaninen 8 年前
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81f3ecea
共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      Assets/ScriptableRenderLoop/fptl/Internal-DeferredComputeShading.compute
  2. 2
      Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
  3. 2
      Assets/ScriptableRenderLoop/fptl/Internal-DeferredShading.shader

2
Assets/ScriptableRenderLoop/fptl/Internal-DeferredComputeShading.compute


#include "TiledLightingTemplate.hlsl"
#include "TiledReflectionTemplate.hlsl"
Texture2D _CameraDepthTexture;
Texture2D_float _CameraDepthTexture;
Texture2D _CameraGBufferTexture0;
Texture2D _CameraGBufferTexture1;
Texture2D _CameraGBufferTexture2;

2
Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader


#include "TiledReflectionTemplate.hlsl"
Texture2D _CameraDepthTexture;
Texture2D_float _CameraDepthTexture;
Texture2D _CameraGBufferTexture0;
Texture2D _CameraGBufferTexture1;
Texture2D _CameraGBufferTexture2;

2
Assets/ScriptableRenderLoop/fptl/Internal-DeferredShading.shader


#include "TiledLightingTemplate.hlsl"
Texture2D _CameraDepthTexture;
Texture2D_float _CameraDepthTexture;
Texture2D _CameraGBufferTexture0;
Texture2D _CameraGBufferTexture1;
Texture2D _CameraGBufferTexture2;

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