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fptl: fixed directional shadows in scene view

/main
vlad-andreev 8 年前
当前提交
99c59769
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderLoop/fptl/FptlLighting.cs

4
Assets/ScriptableRenderLoop/fptl/FptlLighting.cs


m_ShadowPass.UpdateCullingParameters(ref cullingParams);
if (CullResults.Cull(camera, renderLoop, out cullResults))
ExecuteRenderLoop(camera, cullResults, renderLoop);
cullResults = CullResults.Cull(ref cullingParams, renderLoop);
ExecuteRenderLoop(camera, cullResults, renderLoop);
}
}

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