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m_ShadowPass.UpdateCullingParameters(ref cullingParams); |
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if (CullResults.Cull(camera, renderLoop, out cullResults)) |
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ExecuteRenderLoop(camera, cullResults, renderLoop); |
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cullResults = CullResults.Cull(ref cullingParams, renderLoop); |
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ExecuteRenderLoop(camera, cullResults, renderLoop); |
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} |
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} |
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