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slot in new compute shader lightlistbuild-bigtile.compute

slot in new compute shader lightlistbuild-bigtile.compute
/main
mmikk 8 年前
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6761d9b5
共有 2 个文件被更改,包括 8 次插入3 次删除
  1. 4
      Assets/ScriptableRenderLoop/fptl/LightDefinitions.cs.hlsl
  2. 7
      Assets/ScriptableRenderLoop/fptl/renderloopfptl.asset

4
Assets/ScriptableRenderLoop/fptl/LightDefinitions.cs.hlsl


#ifndef LORTIHOVEDET
#define LORTIHOVEDET
#ifndef SOMETHINGSOMETHING
#define SOMETHINGSOMETHING
//
// This file was automatically generated from Assets/ScriptableRenderLoop/fptl/LightDefinitions.cs. Please don't edit by hand.

7
Assets/ScriptableRenderLoop/fptl/renderloopfptl.asset


type: 3}
buildPerTileLightListShader: {fileID: 7200000, guid: f54ef7cb596a714488693ef9cdaf63fb,
type: 3}
buildPerBigTileLightListShader: {fileID: 7200000, guid: 5e4803ac37c1def45bde7c3f69a8df7a,
type: 3}
enableDrawLightBoundsDebug: 1
disableFptlWhenClustered: 0
enableBigTilePrepass: 1
enableDrawLightBoundsDebug: 0
enableDrawTileDebug: 0
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