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Missed an instance of a buffer (unity only supports structured)

Missed an instance of a buffer (unity only supports structured)
/Branch_Batching2
mmikk 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/fptl/RegularForwardLightingUtils.hlsl

2
Assets/ScriptableRenderPipeline/fptl/RegularForwardLightingUtils.hlsl


StructuredBuffer<SFiniteLightData> g_vLightData;
Buffer<uint> g_vLightListMeshInst; // build on CPU if in use. direct lights first, then reflection probes.
StructuredBuffer<uint> g_vLightListMeshInst; // build on CPU if in use. direct lights first, then reflection probes. (don't support Buffer yet in unity, so using structured)
uniform int g_numLights;
uniform int g_numReflectionProbes;

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