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allow clustered tiled to use 16, 32 or 64 as its tile size
allow clustered tiled to use 16, 32 or 64 as its tile size
allow clustered tiled to use 16, 32 or 64 as its tile size. Fptl will remain 16x16 due to its per pixel nature./Branch_Batching2
mmikk
8 年前
当前提交
f8fb534f
共有 10 个文件被更改,包括 62 次插入 和 40 次删除
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26Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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19Assets/ScriptableRenderPipeline/fptl/FptlLighting.cs
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2Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs
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1Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs.hlsl
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5Assets/ScriptableRenderPipeline/fptl/TiledLightingTemplate.hlsl
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17Assets/ScriptableRenderPipeline/fptl/TiledLightingUtils.hlsl
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5Assets/ScriptableRenderPipeline/fptl/TiledReflectionTemplate.hlsl
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23Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute
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