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public static int MAX_NR_BIGTILE_LIGHTS_PLUSONE = 512; // may be overkill but the footprint is 2 bits per pixel using uint16.
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public static float VIEWPORT_SCALE_Z = 1.0f; |
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// must be either 16, 32 or 64. Could go higher in principle but big tiles in the pre-pass are already 64x64
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public static int TILE_SIZE_CLUSTERED = 32; |
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// enable unity's original left-hand shader camera space (right-hand internally in unity).
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