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Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS

/main
Filip Iliescu 8 年前
当前提交
3d25b8df
共有 3 个文件被更改,包括 4 次插入3 次删除
  1. 3
      Assets/ScriptableRenderLoop/fptl/FptlLighting.cs
  2. 2
      Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
  3. 2
      Assets/ScriptableRenderLoop/fptl/Internal-DeferredShading.shader

3
Assets/ScriptableRenderLoop/fptl/FptlLighting.cs


if (enableClustered)
{
s_GlobalLightListAtomic.Release();
if (s_GlobalLightListAtomic != null)
s_GlobalLightListAtomic.Release();
}
ClearComputeBuffers();

2
Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader


CGPROGRAM
#pragma target 5.0
#pragma target 4.5
#pragma vertex vert
#pragma fragment frag

2
Assets/ScriptableRenderLoop/fptl/Internal-DeferredShading.shader


CGPROGRAM
#pragma target 5.0
#pragma target 4.5
#pragma vertex vert
#pragma fragment frag

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