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Merge branch 'metal' of github.com:Unity-Technologies/ScriptableRenderLoop into metal

/main
Antti Tapaninen 7 年前
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42af929e
共有 9 个文件被更改,包括 24 次插入28 次删除
  1. 2
      Assets/BasicRenderPipelineTutorial.meta
  2. 2
      Assets/ScriptableRenderPipeline/common.meta
  3. 2
      Assets/ScriptableRenderPipeline/common/ShaderBase.h
  4. 2
      Assets/ScriptableRenderPipeline/common/TextureCache.cs
  5. 2
      Assets/ScriptableRenderPipeline/fptl.meta
  6. 2
      Assets/ScriptableRenderPipeline/fptl/FPTLRenderPipeline.asset
  7. 20
      ProjectSettings/EditorBuildSettings.asset
  8. 3
      ProjectSettings/GraphicsSettings.asset
  9. 17
      ProjectSettings/ProjectSettings.asset

2
Assets/BasicRenderPipelineTutorial.meta


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licenseType: Pro

2
Assets/ScriptableRenderPipeline/common.meta


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2
Assets/ScriptableRenderPipeline/common/ShaderBase.h


return half2( 1.0-0.5*recipPi*atan2(dir.x, -dir.z), asin(dir.y)*recipPi+0.5 );
}
#define CUBE_ARRAY_NOT_SUPPORTED
#ifdef CUBE_ARRAY_NOT_SUPPORTED
#define UNITY_DECLARE_ABSTRACT_CUBE_ARRAY UNITY_DECLARE_TEX2DARRAY
#define UNITY_PASS_ABSTRACT_CUBE_ARRAY UNITY_PASS_TEX2DARRAY

2
Assets/ScriptableRenderPipeline/common/TextureCache.cs


// alternative panorama path intended for mobile
// the member variables below are only in use when m_IsNoCubeArray is true.
private bool m_IsNoCubeArray = false;
private bool m_IsNoCubeArray = true;
private Texture2DArray m_CacheNoCubeArray;
private RenderTexture[] m_StagingRTs;
private int m_NumPanoMipLevels;

2
Assets/ScriptableRenderPipeline/fptl.meta


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licenseType: Pro

2
Assets/ScriptableRenderPipeline/fptl/FPTLRenderPipeline.asset


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20
ProjectSettings/EditorBuildSettings.asset


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path: Assets/TestScenes/Big/BenchRenderVikingVillageStatic/renderloopTest.unity
guid: 97926ffe68fa77947be0d1979ec2fc73

3
ProjectSettings/GraphicsSettings.asset


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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: e185fecca3c73cd47a09f1092663ef32,
m_CustomRenderPipeline: {fileID: 11400000, guid: 9654ae26e66cbee45b8d2a4f8cac0ceb,
type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}

17
ProjectSettings/ProjectSettings.asset


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