Sebastien Lagarde 8 年前
当前提交
f961a56d
共有 2 个文件被更改,包括 2 次插入0 次删除
  1. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
  2. 1
      Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute


GroupMemoryBarrierWithGroupSync();
#endif
dpt_ma = asfloat(ldsZMax);
if(dpt_ma<=0.0) dpt_ma = VIEWPORT_SCALE_Z; // assume sky pixel
#endif
float2 vTileLL = float2(viTilLL.x/(float) iWidth, viTilLL.y/(float) iHeight);

1
Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute


GroupMemoryBarrierWithGroupSync();
#endif
dpt_ma = asfloat(ldsZMax);
if(dpt_ma<=0.0) dpt_ma = VIEWPORT_SCALE_Z; // assume sky pixel
#endif
float2 vTileLL = float2(viTilLL.x/(float) iWidth, viTilLL.y/(float) iHeight);

正在加载...
取消
保存