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HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
/fptl_cleanup
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders
/fptl_cleanup
Antti Tapaninen
8 年前
当前提交
ac01ea01
共有 6 个文件被更改,包括 41 次插入 和 34 次删除
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild.compute
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30Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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21Assets/ScriptableRenderPipeline/fptl/TiledLightingUtils.hlsl
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10Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute
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2Assets/ScriptableRenderPipeline/fptl/lightlistbuild.compute
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