if(canEnter) canEnter = canEnter && _LightVolumeData[idxCoarse].lightVolume != LIGHTVOLUMETYPE_SPHERE; // don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
if(canEnter) canEnter = _LightVolumeData[idxCoarse].lightVolume != LIGHTVOLUMETYPE_SPHERE; // don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
if(canEnter) canEnter = canEnter && g_vLightData[idxCoarse].lightType!=SPHERE_LIGHT; // don't bother doing edge tests for sphere lights since these have camera aligned bboxes.
if(canEnter) canEnter = g_vLightData[idxCoarse].lightType!=SPHERE_LIGHT; // don't bother doing edge tests for sphere lights since these have camera aligned bboxes.