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API change: ReflectionProbe APIs renamed

CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
/main
Aras Pranckevicius 8 年前
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a4012bb1
共有 1 个文件被更改,包括 4 次插入4 次删除
  1. 8
      Assets/ScriptableRenderLoop/fptl/FptlLighting.cs

8
Assets/ScriptableRenderLoop/fptl/FptlLighting.cs


cmd.SetComputeTextureParam(deferredComputeShader, kernel, "_spotCookieTextures", m_CookieTexArray.GetTexCache());
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "_pointCookieTextures", m_CubeCookieTexArray.GetTexCache());
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "_reflCubeTextures", m_CubeReflTexArray.GetTexCache());
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "_reflRootCubeTexture", ReflectionProbe.GetDefaultTexture());
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "_reflRootCubeTexture", ReflectionProbe.defaultTexture);
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "g_tShadowBuffer", new RenderTargetIdentifier(m_shadowBufferID));
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "unity_NHxRoughness", m_NHxRoughnessTexture);
cmd.SetComputeTextureParam(deferredComputeShader, kernel, "_LightTextureB0", m_LightAttentuationTexture);

cmd.SetComputeBufferParam(deferredComputeShader, kernel, "g_dirLightData", s_DirLightList);
var defdecode = ReflectionProbe.GetDefaultTextureHDRDecodeValues();
var defdecode = ReflectionProbe.defaultTextureHDRDecodeValues;
cmd.SetComputeFloatParam(deferredComputeShader, "_reflRootHdrDecodeMult", defdecode.x);
cmd.SetComputeFloatParam(deferredComputeShader, "_reflRootHdrDecodeExp", defdecode.y);

cmd.SetGlobalTexture("_pointCookieTextures", m_CubeCookieTexArray.GetTexCache());
cmd.SetGlobalTexture("_reflCubeTextures", m_CubeReflTexArray.GetTexCache());
var topCube = ReflectionProbe.GetDefaultTexture();
var defdecode = ReflectionProbe.GetDefaultTextureHDRDecodeValues();
var topCube = ReflectionProbe.defaultTexture;
var defdecode = ReflectionProbe.defaultTextureHDRDecodeValues;
cmd.SetGlobalTexture("_reflRootCubeTexture", topCube);
cmd.SetGlobalFloat("_reflRootHdrDecodeMult", defdecode.x);
cmd.SetGlobalFloat("_reflRootHdrDecodeExp", defdecode.y);

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