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public readonly GUIContent bigTilePrepass = new GUIContent("Enable big tile prepass", "Toggle"); |
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public readonly GUIContent clustered = new GUIContent("Enable clustered", "Toggle"); |
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public readonly GUIContent disableTileAndCluster = new GUIContent("Disable Tile/clustered", "Toggle"); |
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public readonly GUIContent disableDeferredShadingInCompute = new GUIContent("Disable deferred shading in compute", "Toggle"); |
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public readonly GUIContent disableDeferredShadingInCompute = new GUIContent("Disable deferred shading in compute", "Toggle"); |
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public readonly GUIContent textureSettings = new GUIContent("Texture Settings"); |
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public readonly GUIContent spotCookieSize = new GUIContent("Spot cookie size"); |
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EditorUtility.SetDirty(renderLoop); // Repaint
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// SetAssetDirty will tell renderloop to rebuild
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renderLoop.Cleanup(); |
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renderLoop.ClearCachedData(); |
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} |
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EditorGUI.BeginChangeCheck(); |
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