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[fptl] remove accidentally committed debug code

/main
vlad-andreev 8 年前
当前提交
31d2e3b6
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/fptl/Internal-DeferredShading.shader

2
Assets/ScriptableRenderLoop/fptl/Internal-DeferredShading.shader


GetLightCountAndStart(start, numLights, tileIDX, nrTilesX, nrTilesY, linDepth);
float3 c = ExecuteLightList(pixCoord, start, numLights, linDepth);
c = OverlayHeatMap(numLights, c);
//c = OverlayHeatMap(numLights, c);
return float4(c,1.0);
}

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