GetLightCountAndStart(start, numLights, tileIDX, nrTilesX, nrTilesY, linDepth);
float3 c = ExecuteLightList(pixCoord, start, numLights, linDepth);
c = OverlayHeatMap(numLights, c);
//c = OverlayHeatMap(numLights, c);
return float4(c,1.0);
}