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enable big tile pruning by default

enable big tile pruning by default
/main
mmikk 8 年前
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6062ecfb
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderLoop/fptl/FptlLighting.cs

2
Assets/ScriptableRenderLoop/fptl/FptlLighting.cs


// clustered light list specific buffers and data begin
public bool enableClustered = false;
public bool disableFptlWhenClustered = false; // still useful on opaques
public bool enableBigTilePrepass = false;
public bool enableBigTilePrepass = true;
public bool enableDrawLightBoundsDebug = false;
public bool enableDrawTileDebug = false;
const bool k_UseDepthBuffer = true;// // only has an impact when EnableClustered is true (requires a depth-prepass)

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