Alex Lian
b28e6241
Initial reorg
Re-org for cleanliness and start of test projects
7 年前
Alex Lian
b80e61ac
Move assets for test projects
7 年前
Alex Lian
5dd074d3
Move shadergraph
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Tim Cooper
a1c03f87
Add shader graph dependency
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
cb9a7181
Update meta files
7 年前
Tim Cooper
38c413cd
Merge branch 'build/automation' into masteraxxx
# Conflicts:
# TestProjects/GraphicsTests/Assets/Tests/UTF_Core
# TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
7 年前
Tim Cooper
73aea5d5
Update PP submodule.
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Tim Cooper
956a9392
Remove marker that should not be there
7 年前
Felipe Lira
9526b0d2
Moved LWRP test folder
7 年前
Felipe Lira
d76f186e
Updated project settings
7 年前
GitHub
4e5fc617
Merge pull request #1394 from Unity-Technologies/lw/move-test-folder
Lw/move test folder
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Peter Bay Bastian
32d37777
Move PostProcessing submodule to com.unity.postprocessing
7 年前
Peter Bay Bastian
8c23ec53
Update package manifest to point to local packages
7 年前
GitHub
24a25058
Merge pull request #1422 from Unity-Technologies/sg/update-test-project
Update Shader Graph test project
7 年前
Tim Cooper
416f1e20
Disable integration test for now.
7 年前
Tim Cooper
feeefb50
Add Play Mode Test to make katana happy.
7 年前
Tim Cooper
a2a33498
Move LW Graphics Tests
7 年前
GitHub
2274ce9d
Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
7 年前
GitHub
53aa984e
Merge pull request #1434 from Unity-Technologies/build/fix-tests
Build/fix tests
7 年前
Felipe Lira
5d0c12da
fixed Test project path.
7 年前
Stephane Laroche
d85052d9
Merge branch 'master' into StackLit2
7 年前
Chris Tchou
e8ce5056
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
7 年前
Thomas
db337500
Added PostProcessing test project
7 年前
Thomas
a85daec4
Fixes
7 年前
Thomas
3f35ae29
Removed empty scene
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
Thomas
9e72f577
Fixed project settings
7 年前
Tim Cooper
a5f33a0c
Remove Project Version
7 年前
Remy
cf1cef60
Move HDRP graphic tests to proper folder and rmeove UTF stuff
7 年前
Tim Cooper
9aa25fa1
remove project version
7 年前
Remy
c87c870f
Remove Temp files
7 年前
Remy
dc4d8b43
Update GI metapass test scene
7 年前
Thomas
f03145c5
Updated SSAO/MSVO scenes
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
Thomas
9e16cad9
Generate all reference images using WARP (because Katana...)
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Tim Cooper
eaad479b
Remove project version file.
7 年前
Tim Cooper
5ecafbed
Update manifests with explicit references.
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Remy
aa7b7925
Remove VS files
7 年前
Remy
107c8c26
no message
7 年前
Remy
6e21959a
Remove Unecessary File
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Thomas
396d9a7d
Attempt to fix auto exposure test
7 年前
Thomas
be99d989
Disabled failing tests for now
7 年前
Thomas
291fbfc0
OSXEditor / Metal reference images
7 年前
Thomas
834221cc
Proper test removal
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Tim Cooper
6b1a7a0b
Start adding LW tests.
7 年前
Tim Cooper
da983179
Add single playmode test
7 年前
Tim Cooper
3dd99694
Fix lfs issue
7 年前
Tim Cooper
2e3dd9f9
Enable a number of LW tests.
7 年前
Tim Cooper
db634933
Add reference images for LW GFX windows
7 年前
Tim Cooper
71722301
Update LW reference images.
7 年前
Tim Cooper
5e0dab14
Add OSX reference images
7 年前
Tim Cooper
bc984d2d
Update meta
7 年前
Remy
705c8869
Tests OK and ready to implement batch mode
7 年前
Remy
6d04b8e3
Disable compilation of debug shaders
7 年前
GitHub
16b41fe4
Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx
Gfx tests postfx
7 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
7 年前
Remy
34ab5f66
Update GI scenes and reference images
7 年前
Tim Cooper
148bf580
Start adding shader graph test framework
7 年前
Remy
409f30cb
Merge branch 'master' into HDRP-Tests
# Conflicts:
# .gitattributes
# com.unity.testframework.graphics/Runtime/GraphicsTestSettings.cs
7 年前
GitHub
633d0ad9
Merge pull request #1544 from Unity-Technologies/HDRP-Tests
Hdrp tests
7 年前
Martin Thorzen
8dc1c1be
Adding test scene for Shader Graphs.
This first Scene is for all teh Maths nodes
7 年前
sebastienlagarde
d6b05c66
Remove GraphicTest obsolete directory
7 年前
sebastienlagarde
c52d88dc
Remove obsolete graphic test directory
7 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
7 年前
sebastienlagarde
55e4d1aa
Merge branch 'master' into DominantLightContactShadow
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Tim Cooper
5af2e1ce
Fix up large files
7 年前
Tim Cooper
ee88c1d2
Update Windows reference images.
7 年前
Tim Cooper
cba42a6a
Remove large files.
7 年前
Tim Cooper
ce3b9547
Add files and non large files.
7 年前
Tim Cooper
fec2db98
Update reference images.
7 年前
sebastienlagarde
8140058d
Merge branch 'master' into ContactShadowWithLightTransmission
7 年前
Remy
9515d775
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
7 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Tim Cooper
639dcdf8
Update post fx reference images
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
Tim Cooper
d59cf961
Update HD image templates.
7 年前
Tim Cooper
2b31dcda
Add test options to disable batch mode in HD
7 年前
Tim Cooper
57b9d465
Update reference images for HD.
7 年前
GitHub
cc5cfdbd
Merge pull request #1594 from Unity-Technologies/gfx-tests-updates
Gfx tests updates
7 年前
Tim Cooper
1e6a2fe7
Disable test on osx
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
7 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
7 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
7 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
7 年前
GitHub
89a5e8c9
Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
7 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
7 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
7 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Tim Cooper
818d7c51
Update test template images
7 年前
Tim Cooper
893f84e9
Add warnings as errors to test projects + fix issues
7 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
7 年前
Tim Cooper
5517ed97
Fix the manifest to include tests + remove project version
7 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Tim Cooper
168cdcb4
Add ShaderGraph MathNode tests
7 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
7 年前
Tim Cooper
1312c2f8
Add Ref images for osx
7 年前
GitHub
e7ef35ad
Merge pull request #1634 from Unity-Technologies/ShaderGraphTests
Shader graph tests
7 年前
Nerites
f6c51928
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Felipe Lira
5f9dad6b
updated test project packages json file.
7 年前
Nerites
a46fe5b9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
170c9b56
Draft/lw/callbacks ( #1646 )
* Add explicit pass architecture to lightweight. It is possible to write a custom pass and a custom LW renderer and arrange these passes in a way that makes sense for your project.
* Remove Command buffer from setup API
* Pull surface data into their own passes for more explicit control.
* Splitting out existing LW passes to be more granular
* Add default LWRP renderer that can be used as a reference
* Add test for custom LW pipe.
* Split out RT handles to be part of the renderer configuration now.
* Remove Surface handling from LW Renderer and push to passes.
* Add template images for new test.
* Update changelog
7 年前
sebastien lagarde
c7b86128
Merge branch 'master' into FixLightUnitUpgrade
7 年前
sebastienlagarde
f47683f6
HDRP: Update hdrp test from 218.2 update branch to master
7 年前
sebastienlagarde
9f54707a
Update test list: remove shadow contact and shadow mask for now
7 年前
GitHub
117817ee
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
7 年前
Julien Ignace
219daa3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
7 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
7 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
7 年前
Remy
c0860b9a
re-add distortion tests
7 年前
Remy
8e200389
Disable rebuilding of lightmaps.
7 年前
Remy
0d8490bc
Re-enable auto bake of lightmaps
Reduce texel density in 2601_ColorTemp test
7 年前
Remy
4ef0bdca
Delete now unused lightmap data
7 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
sebastienlagarde
17749894
Merge branch 'master' into HDRP/staging
7 年前
Julien Ignace
e93b061e
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
7 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
7 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
7 年前
Remy
5dd0ee6b
Cleanup and re-addition of GI tests
7 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
7 年前
sebastienlagarde
8e046568
Update decal test for HDRP broken with last PR
7 年前
GitHub
13be0eec
Merge pull request #1717 from Unity-Technologies/Update-test-for-HDRP
Update decal test for HDRP broken with last PR
7 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
7 年前
Remy
e15aef56
Move auto bake for TestRunner from HDRP to the test framework.
Add context menu option for scenes to toggle the needed asset label and apply necessary settings (manual lightmap bake, .gitignore for lightmapping data).
7 年前
Julien Ignace
13c603cb
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
7 年前
sebastienlagarde
29fc220b
HDRP: Remove planar and cubemap reflection test that are broken for now
7 年前
sebastienlagarde
06ca9e8a
Update details map test
7 年前
GitHub
a36c53a2
Merge pull request #1742 from Unity-Technologies/Update-graphic-test-detail-map
Update details map test
7 年前
GitHub
07c127ac
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
Remy
b3ff809b
Merge branch 'master' into tests/hdrp/distortion
7 年前
Sebastien Lagarde
467a07f5
Update all material for decal PR
7 年前
GitHub
f89977ab
Merge pull request #1748 from Unity-Technologies/Decal-compilation-test-new
Update graphic test material after decal PR #1747
7 年前
GitHub
449e311f
Merge pull request #1749 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
Remy
b425d23e
Merge branch 'master' into tests/hdrp/distortion
7 年前
Remy
c87db7bf
Force update of 2601_ColorTemp reference image.
7 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
7 年前
Julien Ignace
97a5a470
Updated tests screenshot according to baking sky changes.
7 年前
GitHub
59dc978c
Merge pull request #1727 from Unity-Technologies/HDRP/fix-sun-baking
Fixed some issues with ambient probe baking and reflection probe capture
7 年前
Julien Ignace
b896ed33
Missing scene
7 年前
GitHub
c8f521c7
Merge pull request #1765 from Unity-Technologies/HDRP/fix-sun-baking
Missing scene
7 年前
GitHub
0bf2f4dd
Merge pull request #1766 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
7 年前
GitHub
dc260443
Merge pull request #1764 from Unity-Technologies/tests/hdrp/move_lightmap_auto_bake
Tests/hdrp/move lightmap auto bake
7 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
7 年前
Remy
ab616f85
Reverse merge with tests/hdrp/move_lightmap_auto_bake ( f104623 )
7 年前
GitHub
0a9ad23c
Merge pull request #1767 from Unity-Technologies/fix/lightmap_auto_bake
Reverse merge with tests/hdrp/move_lightmap_auto_bake ( f104623 )
7 年前
Antoine Lelievre
6b451d7a
Merge branch 'master' into LuxIntensityForHDRISky And moved HDRI multiplier to the editor
7 年前
Remy
5f7f16a2
Merge branch 'master' into tests/hdrp/distortion
7 年前
GitHub
9cc64871
Remove pp submodule ( #1770 )
* Remove postprocessing submodule and use shipped package dependency.
7 年前
Remy
cfef1727
Apply tests/hdrp/move_lightmap_auto_bake changes
7 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
7 年前
GitHub
d5300b0b
Merge pull request #1774 from Unity-Technologies/master
Merge master into staging
7 年前
GitHub
f0a8da64
Merge pull request #1775 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
Sebastien Lagarde
7a26248c
Update stacklit test
7 年前
sebastienlagarde
10164527
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume
7 年前
GitHub
03616069
Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code
Refactor GetBakedDiffuseLighting
7 年前
GitHub
6f8854ba
Merge pull request #1786 from Unity-Technologies/HDRP/staging
Hdrp/staging
7 年前
sebastienlagarde
33a7d3d2
Fix material for decal, was incorrectly using mask source blending
7 年前
Frédéric Vauchelles
11766c70
Added CoreRP Test project
Added CoreUnsafeUtils
fixed CoreUtils.QuickSort
7 年前
GitHub
edb6e91d
Merge pull request #1785 from Unity-Technologies/Remove-decal-shader-keyword
Remove _NORMAL_BLEND_SRC_B keyword in decal
7 年前
Antoine Lelievre
71ec7369
Merge HDRP/staging
7 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
7 年前
GitHub
14f04f34
Merge pull request #1792 from Unity-Technologies/HDRP/staging
Hdrp/staging
7 年前
Remy
987ac750
Update ColorTemp test once again
7 年前
GitHub
236a0cd2
Merge pull request #1791 from Unity-Technologies/feature/CoreUnsafeUtils
Core test project and unsafe utilities
7 年前
sebastienlagarde
70377c07
Merge branch 'master' into HDRP/staging
7 年前
Remy
c6c4f741
Re add missing scene sin the build settings
RE UPDATE COLORTEMP TEST SCENE
7 年前
sebastienlagarde
26c608bb
Move files to screenspace lighting and move Reflection enum in it
7 年前
GitHub
6ec5b4df
Merge branch 'HDRP/staging' into IndirectLightingControlVolume
7 年前
GitHub
f09cd77a
Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder
Move file to screenspace lighting folder
7 年前
GitHub
c3119430
Merge pull request #1803 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
GitHub
44c7d591
Merge pull request #1805 from Unity-Technologies/tests/hdrp/distortion
Tests/hdrp/distortion
Merge approved by Julien Ignace
7 年前
Tim Cooper
37a22fda
Updated postfx package to 2.0.10-preview ( #1806 )
7 年前
Antoine Lelievre
245ec6ab
Added all shader and materials for stencil and culling test in reflections
7 年前
Remy
98496ba3
Remove 2102_GI_Emission from tests as it is unstable for now
7 年前
Antoine Lelievre
9459387b
Added test scenes for double sided reflections and stencil in reflections
7 年前
GitHub
0c2f533f
Merge pull request #1807 from Unity-Technologies/disable-unstable-hdrp-test
Remove 2102_GI_Emission from tests as it is unstable for now
7 年前
Antoine Lelievre
f99b9020
Updated reference images
7 年前
Antoine Lelievre
10b6e909
Cleanup culling reflection graphic test
7 年前
Antoine Lelievre
476e6b2a
Reset assets to default
7 年前
GitHub
43aa9fb2
Remove Pass Dependency on Renderer ( #1794 )
* Remove pass dependency on renderer. This causes issues with the custom passes as cleanup is not handeld properly.
7 年前
Antoine Lelievre
3ad23630
Reset GI scene parameters to default
7 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
7 年前
Antoine Lelievre
0ad95420
Re-cleanup graphic test assetd
7 年前
Tim Cooper
5380179a
Updated LWRP tests, fixed shadow cascades ( #1808 )
* Init push
-Updated existing tests, simplified and compressed
-Added new tests, many more, to cover missing coverage and prepare for upcoming features
-Compressed Images to save space
-Removed duplicate or unused assets
* Added Shadergraph test scene
Tweaked existing material files
* Updated missing prefabs (due to nested prefabs)
Added all OSX Metal reference images
* Fixed issue with test 050_shader_graphs where the UVs broke in playmode
* Updated Build List
* Added check for only enabled scenes in the build menu, this will help avoid issues running tests not in the build and also easily be able to disable tests if needed
* Tweaked tests
Added OSXEditor Metal reference images
Added WindowsEditor DX11 reference images
* Fix shadow cascade issue that was due to cut and paste error lol
* Updated cascade test with correct references
Updated Adam prefab to nested prefabs
* Update windowsEditor DX11 ...
7 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
7 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
7 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
7 年前
GitHub
633c0bcc
Lw/fix custom renderer lifetime 1061353 ( #1814 )
* Fixed custom renderer lifetime issue. Materials are not cached anymore in the passes, instead the renderer is passed in execution and resources are accessed from it.
* updated release notes
7 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
sebastienlagarde
0267674b
Merge branch 'master' into HDRP/staging
6 年前
GitHub
10b216d9
Merge pull request #1825 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
ee4e73a4
Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter
6 年前
GitHub
8da37b6c
Merge pull request #1817 from Unity-Technologies/AddHDRPReflectionCullingTests
Add HDRP reflection double sided lighting and stencil tests
6 年前
sebastienlagarde
f75e94af
Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop
6 年前
GitHub
1d48127a
Merge pull request #1827 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
GitHub
9a457bcc
Lw/bugfix/1058812 ( #1818 )
* Disabled StruturedBuffer due to an issue with Graphics Emulation
* added release notes
* updated template image
6 年前
egomeh
2aa4e426
Add attenuation test scene
6 年前
GitHub
c0ff7b91
Convert LW / Core RP tests into pacakges ( #1829 )
Port LW and Core tests to live in packages. They will be built as part of the package build process and also published. This means the can be used on katana and similar for testing.
LW / core are 'first version' of this. We need 'real usage' before we port HD / Shader Graph.
6 年前
egomeh
89376019
Add graphics test script to attenuation scene
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
Tim Cooper
38da1cef
reenable test that was failing on trunk
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
Sebastien Lagarde
cbd762db
Merge branch 'master' into HDRP/staging
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
egomeh
cb1008b9
Move light attenuation to test package
6 年前
egomeh
b97c872c
Add attenuation scene to build settings
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Sebastien Lagarde
4110bd73
Re-enable 5 test that was disabled now that Arnaud PR is in
6 年前
GitHub
ea9baba9
Merge pull request #1859 from Unity-Technologies/Fixing-winding-and-VFACE-order-issue
Fixing winding and vface order issue
6 年前
Anis Benyoub
fc134584
Correcting couple bugs in the GetSurfaceData of the Fabric Shader
Removing a detail mask map and adding a fuzzdetail map
Adding a test scene for the fabric material
6 年前
Julien Ignace
ab8c4439
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
6 年前
Paul Melamed
f1d163d5
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
GitHub
287acee6
Merge pull request #1866 from Unity-Technologies/Fabric-Upgrade-Test
Fabric Shader modifications
6 年前
GitHub
680e60a9
Merge pull request #1871 from Unity-Technologies/fix_debug_light_vol_ps4
PS4 DebugLightVolume Fix
6 年前
sebastienlagarde
bacd7ea4
Add test scene for lit anisotropy
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
sebastienlagarde
769fa20f
Add anisotropy test
6 年前
RSlysz
de5d26d2
update reference images
6 年前
sebastienlagarde
1e7c15a1
Update anisotropy test to work correctly
6 年前
GitHub
b6f96081
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
6 年前
sebastienlagarde
38a3e185
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
GitHub
3c5ef0eb
Add finer grained callbacks to LW render pipeline to allow effects to be added ( #1863 )
*Add callbacks to LWRP that can be attached to a camera.
**IBeforeCameraRender
**IAfterDepthPrePass
**IAfterOpaquePass
**IAfterOpaquePostProcess
**IAfterSkyboxPass
**IAfterTransparentPass
**IAfterRender
*Add test for callbacks
*Clean up LWRP creation of render textures. If we are not going straight to screen ensure that we create both depth and color targets.
https://katana.bf.unity3d.com/projects/com.unity.render-pipelines/builders?automation-tools_branch=add-platform-filter&ScriptableRenderLoop_branch=tim%2Flwrefactor&unity_branch=trunk
6 年前
GitHub
699502cf
Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching
Update anisotropy stretching
6 年前
sebastienlagarde
7b8c219b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
Yao Xiao Ling
a67e5884
Add 1601 TerrainLit scene.
6 年前
Yao Xiao Ling
dc48bb75
Update template image for 1601 on Windows D3D11.
6 年前
GitHub
965758f6
Lw/fix standardunlitshader ( #1885 )
* Fixed Unlit GI
* Added test for standard unlit shader
* Added release notes
* Add gizmo drawing into LWRP game view
* Add test script to scene
* updated release notes
* added test 053 to test list.
* Added test images.
6 年前
egomeh
170858df
Merge master
6 年前
egomeh
a37c0592
PR review changes
* Pack light subtractive mode in light position w component
* Use simpler light mapping delegate
* Rename attenuation test scene to avoid name collision
6 年前
Andre McGrail
0d003985
Added context menu for loading package scenes
6 年前
GitHub
f595457f
Merge pull request #1894 from Unity-Technologies/lw/package-scene-loader
Added context menu for loading package scenes(LWRP Test Project)
6 年前
GitHub
a6854ec4
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
6 年前
Thomas
3829aeb8
Updated reference images for gfx tests
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
Thomas
468989ad
Merge branch 'master' into pyramid-rework
6 年前
GitHub
1d71d3d6
Merge pull request #1904 from Unity-Technologies/pyramid-rework
Pyramid rework
6 年前
GitHub
3198eb4a
Merge pull request #1854 from Unity-Technologies/lw/light-attenuation
Light attenuation matching that of baked GI
6 年前
GitHub
dbde5edb
Merge branch 'master' into gpu-terrain
6 年前
egomeh
4e817190
Add test scene for falloff and attenuation for spot lights and point lights
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前
GitHub
cfe04a9f
Merge pull request #1918 from Unity-Technologies/lw/light-attenuation-test-scene
Lw/light attenuation test scene
6 年前