using EditorSceneManagement = UnityEditor.SceneManagement;
#endif
public class HDRP_GraphicTestRunner : IPrebuildSetup
public class HDRP_GraphicTestRunner
{
[UnityTest, Category("HDRP Graphic Tests")]
[PrebuildSetup("SetupGraphicsTestCases")]
ImageAssert.AreEqual(testCase.ReferenceImage, camera, (settings != null)?settings.ImageComparisonSettings:null);
}
// Old code to auto generate the lightmaps base on scene asset tag ... this should no be needed anymore apparently. The class need to herit from IPrebuildSetup
/*
public void Setup()
#if UNITY_EDITOR
*/