浏览代码

Updated project settings

/main
Felipe Lira 7 年前
当前提交
d76f186e
共有 3 个文件被更改,包括 16 次插入4 次删除
  1. 5
      TestProjects/LWRP/GraphicsTests/ProjectSettings/GraphicsSettings.asset
  2. 13
      TestProjects/LWRP/GraphicsTests/ProjectSettings/ProjectSettings.asset
  3. 2
      TestProjects/LWRP/GraphicsTests/ProjectSettings/QualitySettings.asset

5
TestProjects/LWRP/GraphicsTests/ProjectSettings/GraphicsSettings.asset


m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: e6987eea1dd29074597d54ed91a54a26,
type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1

m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 0

13
TestProjects/LWRP/GraphicsTests/ProjectSettings/ProjectSettings.asset


webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
webGLLinkerTarget: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
4: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
18: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
23: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
26: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}

2
TestProjects/LWRP/GraphicsTests/ProjectSettings/QualitySettings.asset


blendWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
antiAliasing: 4
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1

正在加载...
取消
保存