Thomas
7 年前
当前提交
db337500
共有 793 个文件被更改,包括 8549 次插入 和 0 次删除
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1.gitignore
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8TestProjects/PostProcessing/Assets/CommonAssets.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials.meta
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76TestProjects/PostProcessing/Assets/CommonAssets/Materials/Array Element.mat
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials/Array Element.mat.meta
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76TestProjects/PostProcessing/Assets/CommonAssets/Materials/BW Gradient.mat
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials/BW Gradient.mat.meta
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76TestProjects/PostProcessing/Assets/CommonAssets/Materials/Focus Chart.mat
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials/Focus Chart.mat.meta
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76TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 1x1.mat
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 1x1.mat.meta
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76TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 2x2.mat
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 2x2.mat.meta
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76TestProjects/PostProcessing/Assets/CommonAssets/Materials/Synthetic Chart.mat
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8TestProjects/PostProcessing/Assets/CommonAssets/Materials/Synthetic Chart.mat.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Models.meta
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369TestProjects/PostProcessing/Assets/CommonAssets/Models/ShaderGlobe.FBX
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92TestProjects/PostProcessing/Assets/CommonAssets/Models/ShaderGlobe.FBX.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Prefabs.meta
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59TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 1024x512.prefab
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8TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 1024x512.prefab.meta
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59TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 256.prefab
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8TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 256.prefab.meta
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59TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 512.prefab
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8TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 512.prefab.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Profiles.meta
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14TestProjects/PostProcessing/Assets/CommonAssets/Profiles/Empty Post-process Volume Profile.asset
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8TestProjects/PostProcessing/Assets/CommonAssets/Profiles/Empty Post-process Volume Profile.asset.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Scripts.meta
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50TestProjects/PostProcessing/Assets/CommonAssets/Scripts/ArrayDrawer.cs
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11TestProjects/PostProcessing/Assets/CommonAssets/Scripts/ArrayDrawer.cs.meta
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6TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTestSettings.cs
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11TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTestSettings.cs.meta
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12TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.asmdef
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7TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.asmdef.meta
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37TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.cs
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11TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.cs.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup.meta
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16TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/Assembly-CSharp-Editor.asmdef
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7TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/Assembly-CSharp-Editor.asmdef.meta
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12TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs
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11TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs.meta
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35TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupProject.cs
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11TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupProject.cs.meta
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8TestProjects/PostProcessing/Assets/CommonAssets/Textures.meta
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4TestProjects/PostProcessing/Assets/CommonAssets/Textures/BW Gradient.png
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95TestProjects/PostProcessing/Assets/CommonAssets/Textures/BW Gradient.png.meta
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1001TestProjects/PostProcessing/Assets/CommonAssets/Textures/Focus-Chart.png
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95TestProjects/PostProcessing/Assets/CommonAssets/Textures/Focus-Chart.png.meta
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18TestProjects/PostProcessing/Assets/CommonAssets/Textures/Grid.png
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95TestProjects/PostProcessing/Assets/CommonAssets/Textures/Grid.png.meta
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1001TestProjects/PostProcessing/Assets/CommonAssets/Textures/Synthetic Chart.exr
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95TestProjects/PostProcessing/Assets/CommonAssets/Textures/Synthetic Chart.exr.meta
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198TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette1.png
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84TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette1.png.meta
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167TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette2.png
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84TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette2.png.meta
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8TestProjects/PostProcessing/Assets/ReferenceImages.meta
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8TestProjects/PostProcessing/Assets/ReferenceImages/Gamma.meta
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15TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0010_Std_NaN_Killer.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0010_Std_NaN_Killer.png.meta
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254TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0011_Std_Blending_FloatColor.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0011_Std_Blending_FloatColor.png.meta
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108TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0012_Std_Blending_Texture2D.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0012_Std_Blending_Texture2D.png.meta
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8TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor.meta
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24TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0001_Std_Empty_Forward_LDR_NoMSAA.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0001_Std_Empty_Forward_LDR_NoMSAA.png.meta
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17TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0002_Std_Empty_Forward_HDR_NoMSAA.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0002_Std_Empty_Forward_HDR_NoMSAA.png.meta
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24TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0003_Std_Empty_Forward_LDR_MSAA.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0003_Std_Empty_Forward_LDR_MSAA.png.meta
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17TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0004_Std_Empty_Forward_HDR_MSAA.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0004_Std_Empty_Forward_HDR_MSAA.png.meta
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22TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0005_Std_Empty_Deferred_LDR.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0005_Std_Empty_Deferred_LDR.png.meta
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35TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0006_Std_Empty_Deferred_HDR.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0006_Std_Empty_Deferred_HDR.png.meta
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8TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11.meta
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731TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0100_Std_FXAA.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0100_Std_FXAA.png.meta
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676TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
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84TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png.meta
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566TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0200_Std_Vignette.png
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: e71be46b0de16e44f9ef138cc33b5031 |
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folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
[ExecuteInEditMode] |
|||
public class ArrayDrawer : MonoBehaviour |
|||
{ |
|||
[Space] |
|||
public int columns = 10; |
|||
public float interval = 1; |
|||
public float cellSize = 0.1f; |
|||
|
|||
[Space] |
|||
[ColorUsage(false, true)] |
|||
public Color color1 = Color.green; |
|||
|
|||
[ColorUsage(false, true)] |
|||
public Color color2 = Color.red; |
|||
|
|||
public Mesh mesh; |
|||
public Material material; |
|||
|
|||
MaterialPropertyBlock _props; |
|||
|
|||
void Update() |
|||
{ |
|||
if (_props == null) |
|||
_props = new MaterialPropertyBlock(); |
|||
|
|||
var origin = transform.position + new Vector3( |
|||
interval * columns * -0.5f, |
|||
interval * columns * -0.5f, 0f |
|||
); |
|||
var rotation = transform.rotation; |
|||
var scale = Vector3.one * cellSize; |
|||
|
|||
for (int y = 0; y <= columns; y++) |
|||
{ |
|||
for (int x = 0; x <= columns; x++) |
|||
{ |
|||
var position = origin + new Vector3(x, y, 0f) * interval; |
|||
var matrix = Matrix4x4.TRS(position, rotation, scale); |
|||
|
|||
var c1 = color1 * ((float)x / columns); |
|||
var c2 = color2 * ((float)y / columns); |
|||
_props.SetColor("_EmissionColor", c1 + c2); |
|||
|
|||
Graphics.DrawMesh(mesh, matrix, material, 0, null, 0, _props); |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: a292b138ce99b204790a0a0322fac572 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine.TestTools.Graphics; |
|||
|
|||
public class PostProcessingGraphicsTestSettings : GraphicsTestSettings |
|||
{ |
|||
public int WaitFrames = 0; |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: eb173e10bfb6ef44291812a3c0311fa8 |
|||
MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
{ |
|||
"name": "PostProcessingGraphicsTests", |
|||
"references": [ |
|||
"UnityEngine.TestTools.Graphics" |
|||
], |
|||
"optionalUnityReferences": [ |
|||
"TestAssemblies" |
|||
], |
|||
"includePlatforms": [], |
|||
"excludePlatforms": [], |
|||
"allowUnsafeCode": false |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: db54eb8515de1184a88ef548faf96b54 |
|||
AssemblyDefinitionImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using NUnit.Framework; |
|||
using UnityEngine; |
|||
using UnityEngine.TestTools; |
|||
using UnityEngine.TestTools.Graphics; |
|||
using UnityEngine.SceneManagement; |
|||
|
|||
public class PostProcessingGraphicsTests |
|||
{ |
|||
[UnityTest, Category("PostProcessing")] |
|||
[PrebuildSetup("SetupGraphicsTestCases")] |
|||
[UseGraphicsTestCases] |
|||
public IEnumerator Run(GraphicsTestCase testCase) |
|||
{ |
|||
SceneManager.LoadScene(testCase.ScenePath); |
|||
|
|||
// Always wait one frame for scene load
|
|||
yield return null; |
|||
|
|||
var camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); |
|||
var settings = Object.FindObjectOfType<PostProcessingGraphicsTestSettings>(); |
|||
Assert.IsNotNull(settings, "Invalid test scene, couldn't find PostProcessingGraphicsTestSettings"); |
|||
|
|||
for (int i = 0; i < settings.WaitFrames; i++) |
|||
yield return null; |
|||
|
|||
ImageAssert.AreEqual(testCase.ReferenceImage, camera, settings.ImageComparisonSettings); |
|||
} |
|||
|
|||
#if UNITY_EDITOR
|
|||
[TearDown] |
|||
public void DumpImagesInEditor() |
|||
{ |
|||
UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test); |
|||
} |
|||
#endif
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 44fbb3cc2b9092f4582227d003bfef13 |
|||
MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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userData: |
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assetBundleVariant: |
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|||
fileFormatVersion: 2 |
|||
guid: af6969a0db14d4e41ab0a9cb8784e238 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
{ |
|||
"name": "Assembly-CSharp-Editor-testable", |
|||
"references": [ |
|||
"UnityEditor.TestTools.Graphics" |
|||
], |
|||
"optionalUnityReferences": [ |
|||
"TestAssemblies" |
|||
], |
|||
"includePlatforms": [ |
|||
"Editor" |
|||
], |
|||
"excludePlatforms": [], |
|||
"allowUnsafeCode": false, |
|||
"overrideReferences": false, |
|||
"precompiledReferences": [] |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 4da3d27eb78bd8741b9b4ec534d1212d |
|||
AssemblyDefinitionImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine.TestTools; |
|||
|
|||
// Work around case #1033694, unable to use PrebuildSetup types directly from assemblies that don't have special names.
|
|||
// Once that's fixed, this class can be deleted and the SetupGraphicsTestCases class in Unity.TestFramework.Graphics.Editor
|
|||
// can be used directly instead.
|
|||
public class SetupGraphicsTestCases : IPrebuildSetup |
|||
{ |
|||
public void Setup() |
|||
{ |
|||
new UnityEditor.TestTools.Graphics.SetupGraphicsTestCases().Setup(); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 099907e15c7175a4f9fa727907e61597 |
|||
MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections.Generic; |
|||
using UnityEditor; |
|||
using UnityEngine; |
|||
using UnityEngine.Rendering; |
|||
|
|||
public static class SetupProject |
|||
{ |
|||
public static void ApplySettings() |
|||
{ |
|||
var options = new Dictionary<string, Action> |
|||
{ |
|||
{ "gamma", () => PlayerSettings.colorSpace = ColorSpace.Gamma }, |
|||
{ "linear", () => PlayerSettings.colorSpace = ColorSpace.Linear }, |
|||
{ "glcore", () => SetGraphicsAPI(GraphicsDeviceType.OpenGLCore) }, |
|||
{ "d3d11", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D11) }, |
|||
{ "d3d12", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D12) }, |
|||
{ "vulkan", () => SetGraphicsAPI(GraphicsDeviceType.Vulkan) } |
|||
}; |
|||
|
|||
var args = Environment.GetCommandLineArgs(); |
|||
foreach (var arg in args) |
|||
{ |
|||
Action action; |
|||
if (options.TryGetValue(arg, out action)) |
|||
action(); |
|||
} |
|||
} |
|||
|
|||
static void SetGraphicsAPI(GraphicsDeviceType api) |
|||
{ |
|||
var currentTarget = EditorUserBuildSettings.activeBuildTarget; |
|||
PlayerSettings.SetGraphicsAPIs(currentTarget, new [] { api } ); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: 39ffaf792e0b338489f669c65ee19643 |
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borderMipMap: 0 |
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mipMapsPreserveCoverage: 0 |
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alphaTestReferenceValue: 0.5 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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TestProjects/PostProcessing/Assets/CommonAssets/Textures/Focus-Chart.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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maxTextureSize: 2048 |
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textureFormat: -1 |
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textureCompression: 0 |
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compressionQuality: 50 |
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crunchedCompression: 0 |
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textureCompression: 0 |
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serializedVersion: 2 |
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sprites: [] |
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TestProjects/PostProcessing/Assets/CommonAssets/Textures/Synthetic Chart.exr
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0002_Std_Empty_Forward_HDR_NoMSAA.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0004_Std_Empty_Forward_HDR_MSAA.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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部分文件因为文件数量过多而无法显示
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Reference in new issue