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Added PostProcessing test project

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Thomas 7 年前
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db337500
共有 793 个文件被更改,包括 8549 次插入0 次删除
  1. 1
      .gitignore
  2. 8
      TestProjects/PostProcessing/Assets/CommonAssets.meta
  3. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials.meta
  4. 76
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Array Element.mat
  5. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Array Element.mat.meta
  6. 76
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/BW Gradient.mat
  7. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/BW Gradient.mat.meta
  8. 76
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Focus Chart.mat
  9. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Focus Chart.mat.meta
  10. 76
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 1x1.mat
  11. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 1x1.mat.meta
  12. 76
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 2x2.mat
  13. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Grid 2x2.mat.meta
  14. 76
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Synthetic Chart.mat
  15. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Materials/Synthetic Chart.mat.meta
  16. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Models.meta
  17. 369
      TestProjects/PostProcessing/Assets/CommonAssets/Models/ShaderGlobe.FBX
  18. 92
      TestProjects/PostProcessing/Assets/CommonAssets/Models/ShaderGlobe.FBX.meta
  19. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs.meta
  20. 59
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 1024x512.prefab
  21. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 1024x512.prefab.meta
  22. 59
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 256.prefab
  23. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 256.prefab.meta
  24. 59
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 512.prefab
  25. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Prefabs/Standard Test Settings 512.prefab.meta
  26. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Profiles.meta
  27. 14
      TestProjects/PostProcessing/Assets/CommonAssets/Profiles/Empty Post-process Volume Profile.asset
  28. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Profiles/Empty Post-process Volume Profile.asset.meta
  29. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts.meta
  30. 50
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/ArrayDrawer.cs
  31. 11
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/ArrayDrawer.cs.meta
  32. 6
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTestSettings.cs
  33. 11
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTestSettings.cs.meta
  34. 12
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.asmdef
  35. 7
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.asmdef.meta
  36. 37
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.cs
  37. 11
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.cs.meta
  38. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup.meta
  39. 16
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/Assembly-CSharp-Editor.asmdef
  40. 7
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/Assembly-CSharp-Editor.asmdef.meta
  41. 12
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs
  42. 11
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs.meta
  43. 35
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupProject.cs
  44. 11
      TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupProject.cs.meta
  45. 8
      TestProjects/PostProcessing/Assets/CommonAssets/Textures.meta
  46. 4
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/BW Gradient.png
  47. 95
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/BW Gradient.png.meta
  48. 1001
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Focus-Chart.png
  49. 95
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Focus-Chart.png.meta
  50. 18
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Grid.png
  51. 95
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Grid.png.meta
  52. 1001
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Synthetic Chart.exr
  53. 95
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Synthetic Chart.exr.meta
  54. 198
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette1.png
  55. 84
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette1.png.meta
  56. 167
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette2.png
  57. 84
      TestProjects/PostProcessing/Assets/CommonAssets/Textures/Vignette2.png.meta
  58. 8
      TestProjects/PostProcessing/Assets/ReferenceImages.meta
  59. 8
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma.meta
  60. 15
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0010_Std_NaN_Killer.png
  61. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0010_Std_NaN_Killer.png.meta
  62. 254
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0011_Std_Blending_FloatColor.png
  63. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0011_Std_Blending_FloatColor.png.meta
  64. 108
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0012_Std_Blending_Texture2D.png
  65. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/0012_Std_Blending_Texture2D.png.meta
  66. 8
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor.meta
  67. 24
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0001_Std_Empty_Forward_LDR_NoMSAA.png
  68. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0001_Std_Empty_Forward_LDR_NoMSAA.png.meta
  69. 17
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0002_Std_Empty_Forward_HDR_NoMSAA.png
  70. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0002_Std_Empty_Forward_HDR_NoMSAA.png.meta
  71. 24
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0003_Std_Empty_Forward_LDR_MSAA.png
  72. 84
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  73. 17
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0004_Std_Empty_Forward_HDR_MSAA.png
  74. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0004_Std_Empty_Forward_HDR_MSAA.png.meta
  75. 22
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0005_Std_Empty_Deferred_LDR.png
  76. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0005_Std_Empty_Deferred_LDR.png.meta
  77. 35
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0006_Std_Empty_Deferred_HDR.png
  78. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/0006_Std_Empty_Deferred_HDR.png.meta
  79. 8
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11.meta
  80. 731
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0100_Std_FXAA.png
  81. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0100_Std_FXAA.png.meta
  82. 676
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
  83. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png.meta
  84. 593
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0102_Std_SMAA.png
  85. 84
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0102_Std_SMAA.png.meta
  86. 566
      TestProjects/PostProcessing/Assets/ReferenceImages/Gamma/WindowsEditor/Direct3D11/0200_Std_Vignette.png

1
.gitignore


TestProjects/LWRP/GraphicsTests/Temp/
TestProjects/LWRP/GraphicsTests/obj/
TestProjects/ShaderGraph/Temp/
TestProjects/PostProcessing/Temp/

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文件差异内容过多而无法显示
查看文件

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50
TestProjects/PostProcessing/Assets/CommonAssets/Scripts/ArrayDrawer.cs


using UnityEngine;
[ExecuteInEditMode]
public class ArrayDrawer : MonoBehaviour
{
[Space]
public int columns = 10;
public float interval = 1;
public float cellSize = 0.1f;
[Space]
[ColorUsage(false, true)]
public Color color1 = Color.green;
[ColorUsage(false, true)]
public Color color2 = Color.red;
public Mesh mesh;
public Material material;
MaterialPropertyBlock _props;
void Update()
{
if (_props == null)
_props = new MaterialPropertyBlock();
var origin = transform.position + new Vector3(
interval * columns * -0.5f,
interval * columns * -0.5f, 0f
);
var rotation = transform.rotation;
var scale = Vector3.one * cellSize;
for (int y = 0; y <= columns; y++)
{
for (int x = 0; x <= columns; x++)
{
var position = origin + new Vector3(x, y, 0f) * interval;
var matrix = Matrix4x4.TRS(position, rotation, scale);
var c1 = color1 * ((float)x / columns);
var c2 = color2 * ((float)y / columns);
_props.SetColor("_EmissionColor", c1 + c2);
Graphics.DrawMesh(mesh, matrix, material, 0, null, 0, _props);
}
}
}
}

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TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTestSettings.cs


using UnityEngine.TestTools.Graphics;
public class PostProcessingGraphicsTestSettings : GraphicsTestSettings
{
public int WaitFrames = 0;
}

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TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.asmdef


{
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],
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],
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TestProjects/PostProcessing/Assets/CommonAssets/Scripts/PostProcessingGraphicsTests.cs


using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.TestTools.Graphics;
using UnityEngine.SceneManagement;
public class PostProcessingGraphicsTests
{
[UnityTest, Category("PostProcessing")]
[PrebuildSetup("SetupGraphicsTestCases")]
[UseGraphicsTestCases]
public IEnumerator Run(GraphicsTestCase testCase)
{
SceneManager.LoadScene(testCase.ScenePath);
// Always wait one frame for scene load
yield return null;
var camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
var settings = Object.FindObjectOfType<PostProcessingGraphicsTestSettings>();
Assert.IsNotNull(settings, "Invalid test scene, couldn't find PostProcessingGraphicsTestSettings");
for (int i = 0; i < settings.WaitFrames; i++)
yield return null;
ImageAssert.AreEqual(testCase.ReferenceImage, camera, settings.ImageComparisonSettings);
}
#if UNITY_EDITOR
[TearDown]
public void DumpImagesInEditor()
{
UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test);
}
#endif
}

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TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/Assembly-CSharp-Editor.asmdef


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],
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],
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"Editor"
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TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs


using UnityEngine.TestTools;
// Work around case #1033694, unable to use PrebuildSetup types directly from assemblies that don't have special names.
// Once that's fixed, this class can be deleted and the SetupGraphicsTestCases class in Unity.TestFramework.Graphics.Editor
// can be used directly instead.
public class SetupGraphicsTestCases : IPrebuildSetup
{
public void Setup()
{
new UnityEditor.TestTools.Graphics.SetupGraphicsTestCases().Setup();
}
}

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TestProjects/PostProcessing/Assets/CommonAssets/Scripts/Setup/SetupProject.cs


using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public static class SetupProject
{
public static void ApplySettings()
{
var options = new Dictionary<string, Action>
{
{ "gamma", () => PlayerSettings.colorSpace = ColorSpace.Gamma },
{ "linear", () => PlayerSettings.colorSpace = ColorSpace.Linear },
{ "glcore", () => SetGraphicsAPI(GraphicsDeviceType.OpenGLCore) },
{ "d3d11", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D11) },
{ "d3d12", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D12) },
{ "vulkan", () => SetGraphicsAPI(GraphicsDeviceType.Vulkan) }
};
var args = Environment.GetCommandLineArgs();
foreach (var arg in args)
{
Action action;
if (options.TryGetValue(arg, out action))
action();
}
}
static void SetGraphicsAPI(GraphicsDeviceType api)
{
var currentTarget = EditorUserBuildSettings.activeBuildTarget;
PlayerSettings.SetGraphicsAPIs(currentTarget, new [] { api } );
}
}

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TestProjects/PostProcessing/Assets/CommonAssets/Textures/BW Gradient.png

之前 之后
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