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HDRP: Update hdrp test from 218.2 update branch to master

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sebastienlagarde 6 年前
当前提交
f47683f6
共有 528 个文件被更改,包括 40457 次插入13070 次删除
  1. 1
      TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Materials/FourShapes.mat
  2. 6
      TestProjects/HDRP_Tests/Assets/GraphicTests/Common/ScenePrefabs/HDRP_Test_Camera.prefab
  3. 4
      TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Scripts/WriteShaderToRenderTexture.cs
  4. 27
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode.unity
  5. 1
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Transparent_Fog/Lit_Transparent_Fog_On.mat
  6. 35
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_SSS_MaxRadius.unity
  7. 23
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1303_SSS_Pre-Post.unity
  8. 834
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2003_Light_Parameters.unity
  9. 4
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2004_AnimatedCookie/CookieUpdater.cs
  10. 167
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass.unity
  11. 6
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Display.prefab
  12. 16
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/LightingData.asset
  13. 626
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lightmap-0_comp_dir.png
  14. 1001
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lightmap-0_comp_light.exr
  15. 5
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission.unity
  16. 346
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/Lightmap-0_comp_dir.png
  17. 1001
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission/Lightmap-0_comp_light.exr
  18. 131
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_BakeMixed.unity
  19. 2
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2203_PlanarProbes.unity.meta
  20. 368
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals.unity
  21. 3
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_All.mat
  22. 3
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_Color.mat
  23. 1
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_Normal.mat
  24. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1101_Unlit.png
  25. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1102_Unlit_Distortion.png
  26. 11
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1102_Unlit_Distortion.png.meta
  27. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1103_Unlit_Distortion_DepthTest.png
  28. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1201_Lit_Features.png
  29. 577
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1202_Lit_DoubleSideNormalMode.png
  30. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1203_Lit_Transparent.png
  31. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1204_Lit_Transparent_Fog.png
  32. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1205_Lit_Transparent_Refraction.png
  33. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1206_Lit_Transparent_Distortion.png
  34. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1207_Lit_Displacement.png
  35. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1208_Lit_Displacement_POM.png
  36. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1209_Lit_Displacement_Vertex.png
  37. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1210_Lit_BentNormal.png
  38. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1211_Lit_Details.png
  39. 544
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1212_Lit_Emission.png
  40. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1301_SubSurfaceScattering.png
  41. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1302_SSS_MaxRadius.png
  42. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/1303_SSS_Pre-Post.png
  43. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/2001_Dynamic_Directional.png
  44. 999
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  45. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/2003_Light_Parameters.png
  46. 999
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  47. 999
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  48. 999
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  49. 999
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  50. 928
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  51. 999
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  52. 999
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  53. 999
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  54. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/2401_Light_on_Tesselation.png
  55. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/9001_Decals.png
  56. 998
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
  57. 999
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
  58. 999
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  59. 2
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  60. 999
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  61. 2
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  62. 999
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  63. 2
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  64. 999
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  65. 2
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  66. 999
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  67. 2
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  68. 999
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  72. 996
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  81. 998
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  82. 2
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  83. 64
      TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
  84. 80
      TestProjects/HDRP_Tests/ProjectSettings/InputManager.asset
  85. 4
      TestProjects/HDRP_Tests/ProjectSettings/ProjectSettings.asset
  86. 15
      TestProjects/HDRP_Tests/RunAllTests_Windows.cmd
  87. 33
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2303_Shadow_Mask_Directional_OcclusionProbes/Unlit.mat
  88. 2
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9102_Density-volumes-shadows/ChangeVolumetricQuality.cs.meta
  89. 43
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_Instancing_Lighting/Sphere instance material.mat
  90. 46
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_Decals-stress-test/Floor.mat
  91. 5
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/ComplexMat_BC_Blend_A.png.meta
  92. 22
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_Decals-stress-test/TransparnetSprites/2048.png.meta
  93. 13
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  94. 13
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1
TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Materials/FourShapes.mat


- _EnableSpecularOcclusion: 0
- _EnableWind: 0
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- _HdrpVersion: 1
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6
TestProjects/HDRP_Tests/Assets/GraphicTests/Common/ScenePrefabs/HDRP_Test_Camera.prefab


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ImageComparisonSettings:
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TargetHeight: 1080
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doBeforeTest:
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4
TestProjects/HDRP_Tests/Assets/GraphicTests/Common/Scripts/WriteShaderToRenderTexture.cs


public class WriteShaderToRenderTexture : MonoBehaviour
{
[SerializeField] RenderTexture rt = null;
[SerializeField] Shader shader = null;
[SerializeField] RenderTexture rt;
[SerializeField] Shader shader;
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void Start ()

27
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode.unity


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1
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Transparent_Fog/Lit_Transparent_Fog_On.mat


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35
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_SSS_MaxRadius.unity


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23
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1303_SSS_Pre-Post.unity


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TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2003_Light_Parameters.unity
文件差异内容过多而无法显示
查看文件

4
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2004_AnimatedCookie/CookieUpdater.cs


[ExecuteInEditMode]
public class CookieUpdater : MonoBehaviour
{
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[SerializeField] Material crtMaterial;
[SerializeField] CustomRenderTexture[] customRenderTextures = null;
[SerializeField] CustomRenderTexture[] customRenderTextures;
int frames = 0;

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TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Display.prefab


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16
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/LightingData.asset
文件差异内容过多而无法显示
查看文件

626
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass/Lightmap-0_comp_dir.png

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文件差异内容过多而无法显示
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5
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission.unity


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文件差异内容过多而无法显示
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131
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_BakeMixed.unity


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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1301_SubSurfaceScattering.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2003_Light_Parameters.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2004_AnimatedCookie.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2301_Shadow_Mask.png
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80
TestProjects/HDRP_Tests/ProjectSettings/InputManager.asset


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4
TestProjects/HDRP_Tests/ProjectSettings/ProjectSettings.asset


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15
TestProjects/HDRP_Tests/RunAllTests_Windows.cmd


rem example of command line : .\Unity.exe -runTests -projectPath "L:\Gits\Graphics\TestProjects\HDRP_Tests" -testPlatform StandaloneWindows64 -testResults "L:\Gits\Graphics\TestProjects\HDRP_Tests\TestResults.xml" -batchmode -executeMethod SetupProject.ApplySettings deferred
set pipelines=deferred
set pipelines=%pipelines%;deferred-depth-prepass
set pipelines=%pipelines%;deferred-depth-prepass-alpha-only
set pipelines=%pipelines%;forward
set platforms=StandaloneWindows64
rem set pipelines=%pipelines%;deferred-depth-prepass
rem set pipelines=%pipelines%;deferred-depth-prepass-alpha-only
rem set pipelines=%pipelines%;forward
rem set platforms=StandaloneWindows64
set platforms=playmode
set unity=%1
set project=%~dp0

for %%a in (%platforms%) do (
for %%b in (%pipelines%) do (
echo start /WAIT %unity% -runTests -projectPath "%project%" -testPlatform %%a -testResults "%project%TestResults-%%a-%%b.xml" -logFile "%project%Log%%a-%%b.log" -batchmode -executeMethod SetupProject.ApplySettings %%b
echo start /WAIT %unity% -projectPath "%project%" -forgetProjectPath -automated -testResults "%project%TestResults-%%a-%%b.xml" -logFile "%project%Log-%%a-%%b.log" -runTests -testPlatform %%a
start /WAIT %unity% -runTests -projectPath "%project%" -testPlatform %%a -testResults "%project%TestResults-%%a-%%b.xml" -logFile "%project%Log%%a-%%b.log" -batchmode -executeMethod SetupProject.ApplySettings %%b
start /WAIT %unity% -projectPath "%project%" -forgetProjectPath -automated -testResults "%project%TestResults-%%a-%%b.xml" -logFile "%project%Log-%%a-%%b.log" -runTests -testPlatform %%a
)
)

33
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2303_Shadow_Mask_Directional_OcclusionProbes/Unlit.mat


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- _TexWorldScaleEmissive: 1
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- _UVEmissive: 0
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- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}

2
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9102_Density-volumes-shadows/ChangeVolumetricQuality.cs.meta


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serializedVersion: 2

43
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2501_Instancing_Lighting/Sphere instance material.mat


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- _UnlitColor: {r: 1, g: 1, b: 1, a: 1}

46
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9005_Decals-stress-test/Floor.mat


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