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using UnityEngine; |
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using UnityEngine.TestTools; |
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using NUnit.Framework; |
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using System.Collections; |
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public class NewTestScript { |
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[Test] |
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public void NewTestScriptSimplePasses() { |
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// Use the Assert class to test conditions.
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} |
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// A UnityTest behaves like a coroutine in PlayMode
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// and allows you to yield null to skip a frame in EditMode
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[UnityTest] |
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public IEnumerator NewTestScriptWithEnumeratorPasses() { |
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// Use the Assert class to test conditions.
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// yield to skip a frame
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yield return null; |
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} |
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} |