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Initial reorg

Re-org  for cleanliness and start of test projects
/main
Alex Lian 7 年前
当前提交
b28e6241
共有 41 个文件被更改,包括 1585 次插入108 次删除
  1. 2
      .gitignore
  2. 17
      build.py
  3. 12
      master-package.json
  4. 12
      TestProjects/GraphicsTests/Packages/manifest.json
  5. 17
      TestProjects/GraphicsTests/ProjectSettings/AudioManager.asset
  6. 6
      TestProjects/GraphicsTests/ProjectSettings/ClusterInputManager.asset
  7. 29
      TestProjects/GraphicsTests/ProjectSettings/DynamicsManager.asset
  8. 11
      TestProjects/GraphicsTests/ProjectSettings/EditorBuildSettings.asset
  9. 21
      TestProjects/GraphicsTests/ProjectSettings/EditorSettings.asset
  10. 61
      TestProjects/GraphicsTests/ProjectSettings/GraphicsSettings.asset
  11. 295
      TestProjects/GraphicsTests/ProjectSettings/InputManager.asset
  12. 91
      TestProjects/GraphicsTests/ProjectSettings/NavMeshAreas.asset
  13. 8
      TestProjects/GraphicsTests/ProjectSettings/NetworkManager.asset
  14. 37
      TestProjects/GraphicsTests/ProjectSettings/Physics2DSettings.asset
  15. 27
      TestProjects/GraphicsTests/ProjectSettings/PresetManager.asset
  16. 670
      TestProjects/GraphicsTests/ProjectSettings/ProjectSettings.asset
  17. 1
      TestProjects/GraphicsTests/ProjectSettings/ProjectVersion.txt
  18. 190
      TestProjects/GraphicsTests/ProjectSettings/QualitySettings.asset
  19. 43
      TestProjects/GraphicsTests/ProjectSettings/TagManager.asset
  20. 9
      TestProjects/GraphicsTests/ProjectSettings/TimeManager.asset
  21. 34
      TestProjects/GraphicsTests/ProjectSettings/UnityConnectSettings.asset
  22. 10
      ImageTemplates.meta
  23. 10
      PostProcessing.meta
  24. 9
      README.md.meta
  25. 9
      ScriptableRenderPipeline.meta
  26. 10
      Tests.meta
  27. 9
      package.json.meta
  28. 7
      subpackage.py.meta
  29. 7
      build.py.meta
  30. 8
      ShaderGraph.meta
  31. 7
      LICENSE.md.meta
  32. 7
      CHANGELOG.md.meta
  33. 7
      CONTRIBUTIONS.md.meta
  34. 0
      /com.unity.render-pipelines.high-definition
  35. 0
      /com.unity.render-pipelines.core
  36. 0
      /com.unity.render-pipelines.lightweight

2
.gitignore


artifacts/**
build/**
DataSource/*
Library/*
**/Library/**
obj/*
Temp/*
.vs

17
build.py


def packages_list():
return [
("com.unity.render-pipelines.core", os.path.join("ScriptableRenderPipeline", "Core")),
("com.unity.render-pipelines.high-definition", os.path.join("ScriptableRenderPipeline", "HDRenderPipeline")),
("com.unity.render-pipelines.lightweight", os.path.join("ScriptableRenderPipeline", "LightweightPipeline"))
("com.unity.render-pipelines.core", "com.unity.render-pipelines.core"),
("com.unity.render-pipelines.high-definition", "com.unity.render-pipelines.high-definition"),
("com.unity.render-pipelines.lightweight", "com.unity.render-pipelines.lightweight")
file_path = os.path.join("./ScriptableRenderPipeline", "master-package.json")
file_path = os.path.join(".", "master-package.json")
if os.path.isfile(file_path):
logger.info("Found master package file: {}".format(file_path))
with open(file_path) as file:

potential_folders = master_package["subPackages"] if "subPackages" in master_package else []
for item in potential_folders:
file_path = os.path.join("./ScriptableRenderPipeline", item, "sub-package.json")
file_path = os.path.join(".", item, "sub-package.json")
if os.path.isfile(file_path):
logger.info("Found sub-package file: {}".format(file_path))
with open(file_path) as file:

sub_package_folders[sub_package["name"]
] = os.path.join("./ScriptableRenderPipeline", item)
] = os.path.join(".", item)
except json.JSONDecodeError as e:
logger.critical("Error: {}".format(e))

def cleanup(logger):
logger.info("Reverting temporary file changes:")
revert_list = [ "package.json", "LICENSE.md", "CHANGELOG.md" ]
files.append(os.path.join(folder, "package.json"))
for item in revert_list:
files.append(os.path.join(folder, item))
# Prepare an empty project for editor tests
def prepare_editor_test_project(repo_path, project_path, logger):

12
master-package.json


{
"version": "0.1.33",
"unity": "2018.1",
"dependencies": {
"com.unity.postprocessing": "2.0.2-preview"
},
"subPackages": [
"com.unity.render-pipelines.core",
"com.unity.render-pipelines.high-definition",
"com.unity.render-pipelines.lightweight"
]
}

12
TestProjects/GraphicsTests/Packages/manifest.json


{
"dependencies": {
"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core",
"com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition",
"com.unity.render-pipelines.lightweight": "file:../../../com.unity.render-pipelines.lightweight"
},
"testables": [
"com.unity.render-pipelines.core",
"com.unity.render-pipelines.high-definition",
"com.unity.render-pipelines.lightweight"
]
}

17
TestProjects/GraphicsTests/ProjectSettings/AudioManager.asset


%YAML 1.1
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AudioManager:
m_ObjectHideFlags: 0
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 0
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1

6
TestProjects/GraphicsTests/ProjectSettings/ClusterInputManager.asset


%YAML 1.1
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ClusterInputManager:
m_ObjectHideFlags: 0
m_Inputs: []

29
TestProjects/GraphicsTests/ProjectSettings/DynamicsManager.asset


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PhysicsManager:
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serializedVersion: 7
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 1
m_ClothInterCollisionSettingsToggle: 0
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8

11
TestProjects/GraphicsTests/ProjectSettings/EditorBuildSettings.asset


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EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
m_configObjects: {}

21
TestProjects/GraphicsTests/ProjectSettings/EditorSettings.asset


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EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 7
m_ExternalVersionControlSupport: Visible Meta Files
m_SerializationMode: 2
m_LineEndingsForNewScripts: 2
m_DefaultBehaviorMode: 0
m_SpritePackerMode: 0
m_SpritePackerPaddingPower: 1
m_EtcTextureCompressorBehavior: 1
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
m_ProjectGenerationRootNamespace:
m_UserGeneratedProjectSuffix:
m_CollabEditorSettings:
inProgressEnabled: 1

61
TestProjects/GraphicsTests/ProjectSettings/GraphicsSettings.asset


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serializedVersion: 12
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m_DeferredReflections:
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m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
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m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
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m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_AlwaysIncludedShaders:
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m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings: []
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m_FogStripping: 0
m_InstancingStripping: 0
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m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0

295
TestProjects/GraphicsTests/ProjectSettings/InputManager.asset


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InputManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Axes:
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton: a
altPositiveButton: d
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton: s
altPositiveButton: w
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
altPositiveButton: mouse 2
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: space
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
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dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Mouse ScrollWheel
descriptiveName:
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negativeButton:
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altNegativeButton:
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sensitivity: 0.1
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m_Name: Horizontal
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m_Name: Vertical
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m_Name: Fire1
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snap: 0
invert: 0
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m_Name: Fire3
descriptiveName:
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negativeButton:
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m_Name: Jump
descriptiveName:
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negativeButton:
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altNegativeButton:
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dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
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joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: enter
altNegativeButton:
altPositiveButton: space
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Cancel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: escape
altNegativeButton:
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gravity: 1000
dead: 0.001
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snap: 0
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joyNum: 0

91
TestProjects/GraphicsTests/ProjectSettings/NavMeshAreas.asset


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manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
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m_SettingNames:
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8
TestProjects/GraphicsTests/ProjectSettings/NetworkManager.asset


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NetworkManager:
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m_DebugLevel: 0
m_Sendrate: 15
m_AssetToPrefab: {}

37
TestProjects/GraphicsTests/ProjectSettings/Physics2DSettings.asset


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27
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TestProjects/GraphicsTests/ProjectSettings/ProjectSettings.asset


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m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenHeight: 768
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
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Force IOS Speakers When Recording: 0
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/ScriptableRenderPipeline/HDRenderPipeline → /com.unity.render-pipelines.high-definition

/ScriptableRenderPipeline/Core → /com.unity.render-pipelines.core

/ScriptableRenderPipeline/LightweightPipeline → /com.unity.render-pipelines.lightweight

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