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Update stacklit test

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Sebastien Lagarde 7 年前
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7a26248c
共有 2 个文件被更改,包括 330 次插入685 次删除
  1. 17
      TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1401_StackLit/TestStackMat_Dielectric_SSS.mat
  2. 998
      TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1401_StackLit.png

17
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1401_StackLit/TestStackMat_Dielectric_SSS.mat


serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TestStackMat_Dielectric_SSS
m_Shader: {fileID: 4800000, guid: 3a796817b9614b347895c0e8db89b63a, type: 3}
m_ShaderKeywords: _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION

serializedVersion: 3
m_TexEnvs:
- _AmbientOcclusionMap:
m_Texture: {fileID: 2800000, guid: 73993dd804df9ad47abfdee49346e56b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Texture: {fileID: 2800000, guid: be4b71c50f9aa414ea41fcfb7a1ea330, type: 3}
m_Scale: {x: 2, y: 2}
m_Offset: {x: -0.05, y: 0.5}
- _AnisotropyMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}

- _Drag: 1
- _DstBlend: 0
- _DualSpecularLobeShow: 0
- _EmissiveColorMapShow: 0
- _EmissiveColorMapShow: 1
- _EmissiveShow: 0
- _EmissiveShow: 1
- _EnableAnisotropy: 0
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableCoat: 0

- _ZWrite: 1
m_Colors:
- _AmbientOcclusionMapChannelMask: {r: 1, g: 0, b: 0, a: 0}
- _AmbientOcclusionMapRange: {r: 0, g: 1, b: 0, a: 0}
- _AmbientOcclusionMapRemap: {r: 0, g: 1, b: 0, a: 0}
- _AmbientOcclusionMapRange: {r: 0, g: 0.9999999, b: 0, a: 0}
- _AmbientOcclusionMapRemap: {r: 0, g: 0.9999999, b: 0, a: 0}
- _AnisotropyMapChannelMask: {r: 1, g: 0, b: 0, a: 0}
- _AnisotropyMapRange: {r: 0, g: 1, b: 0, a: 0}
- _AnisotropyMapRemap: {r: 0, g: 1, b: 0, a: 0}

998
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1401_StackLit.png
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