Felipe Lira
6c725111
LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
7 年前
Felipe Lira
4ec47f43
Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
7 年前
Felipe Lira
bad32f17
fixed issue that package manager was not being able to load lightweight pipeline resources properly.
7 年前
Evgenii Golubev
e84fe4b6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
e62690b9
Merge branch 'LightweightPipeline'
7 年前
Felipe Lira
0a8c1dae
Small refactor of soft particles to RequireDepth as that is more general.
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
Felipe Lira
75898953
Minor UI changes to reflect docs.
7 年前
Felipe Lira
c62e8861
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
sebastienlagarde
f142c657
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
7 年前
Felipe Lira
bc18e113
First part of relatime shadows refactor.
7 年前
Felipe Lira
cb54afc5
Addressed Shawn's UI comment. Render scale cap is now at 4.
7 年前
Julien Ignace
256c35aa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Felipe Lira
fa504521
Runned auto format tool.
7 年前
sebastienlagarde
c9ee9e33
Merge remote-tracking branch 'refs/remotes/origin/master' into add-xbone-one-support
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Arnaud Carre
efa76805
added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore)
7 年前
Peter Bay Bastian
a395e251
Fix for lightweight pipeline asset creation and bump package version
7 年前
GitHub
10e23187
Merge branch 'master' into volume-improvements
7 年前
Sebastien Lagarde
d59195c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
Remy
0df8117b
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Peter Bay Bastian
10c0414f
Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Sebastien Lagarde
657828b3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
Evgenii Golubev
7779e807
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Frédéric Vauchelles
50a43207
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Felipe Lira
85558334
Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
7 年前
Felipe Lira
9242004b
Pipeline Resource as Serializable and out of EDITOR ifdef
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
GitHub
71a0b586
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
Felipe Lira
afba2d97
Updated lightweight paths.
7 年前
sebastienlagarde
72c9c06e
Merge branch 'master' into move-lw-to-lwrp
7 年前
GitHub
9bc3353a
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Felipe Lira
d66bbf81
HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled.
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
8f43aa08
Merge branch 'LW-Optimization'
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Felipe Lira
dba19ad6
Added support to BakedIndirect and CopyColor to emulate grabpass.
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Felipe Lira
41d85d61
Added softparticles option to lightweight asset.
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Felipe Lira
63f633bd
Merge branch 'LightweightPipeline'
7 年前
Remy
3b93f076
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
a5184a75
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Felipe Lira
f0f14959
Removed shader/material references from lightweight asset.
7 年前
John
3c40b17c
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
John
ec8b4a6b
Refactor and renaming
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
John
90cac197
Stripped UI options/pipeline config of feature. Relies on cascades for now.
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
John
cf25c602
Merge master
7 年前
John
7c095b49
Merge ScreenSpaceShadows
7 年前
John
d56fa578
Merge ScreenSpaceShadows
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Tim Cooper
20f2f82e
[Fix]Move all LW resources into the resources asset.
7 年前
GitHub
52d33a88
Merge pull request #854 from Unity-Technologies/LW-Resources
[Fix]Move all LW resources into the resources asset.
7 年前
Tim Cooper
55238b57
Split resources into editor and runtime resources
7 年前
Remy
ae087b6d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
7b9f9990
Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
sebastienlagarde
c43a2771
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
7 年前
John
ba0245c3
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Frédéric Vauchelles
d6743fba
Merge branch 'master' into feature/PlanarReflection
7 年前
John
3023e8c8
Merge Screen Space Shadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
sebastienlagarde
950eb920
Update naming based on feedback
7 年前
Tim Cooper
3fbc756d
Fix reference to screenspace shadow shader so that it can be referenced in a build.
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
Joel de Vahl
f3cd88c5
Started work on light optimizations for low tier mobiles
7 年前
John
e5aff3eb
Initial integration of diffusion profile settings to sss
7 年前
John
ec9b2e04
Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission
7 年前
sebastienlagarde
4931ea6f
Fix warning of LW and OnTileRender OnValidate call
7 年前
GitHub
e999b356
Merge pull request #933 from Unity-Technologies/Fix-warning-LW
Fix warning of LW and OnTileRender OnValidate call
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
Sebastien Lagarde
c84722a1
Rename /Graphics/ to /Rendering/ in menu
7 年前
GitHub
0ac5f863
Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu
Rename /Graphics/ to /Rendering/ in menu
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
ee1e6968
Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows
Lw screen space shadows
7 年前
Tim Cooper
aeefe219
Merge branch 'master2' into LW-LightOptimizations
7 年前
sebastienlagarde
2bc6907f
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Tim Cooper
da540b9e
Fix minor warnings
7 年前
Tim Cooper
ab32fa26
Fix minor warnings
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Felipe Lira
9d9d5435
Initial prototype.
7 年前
Felipe Lira
4c6c80fe
Fixed cascade UI
7 年前
John Parsaie
3c431a3b
Debug View UI
7 年前
John Parsaie
430cb9f0
Updated Debug views, Smoothness, Tangents space normal, gamma correction
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Matt Dean
35596864
Add Distortion Texture functionality
7 年前
Felipe Lira
26d6db0d
Fixed null reference exception.
7 年前
Matt Dean
09db20ac
Renames and cleanup
- Rename all instance of "Distortion" to "Opaque"
- Change cbuffer name to "Opaque Copy"
- Fix require/requires inconsistency
- Fix relative path in sampling shader
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Matt Dean
0084aaa8
PR Fixes
- Rename TextureScale.Full > TextureScale.One
- Release opaque RT
- Implement CreateRTDesc function to handle scaling
- Fix return on missing depth
- Change texcoord to dimension 2
- Change interpolators to float precision
- Remove projection calcs in vertex shader
- Change fragment division to multiplcation
7 年前
Matt Dean
500dc7e2
More PR fixes
- Change sampling offset to uniform and remove shader pass
- Change Scale 1 to point filtering
- Change Scale 0.5 to bilinear filtering
- Add bilinear 0.25 scale option
- Add DrawAnimatedPopup method
7 年前
John Parsaie
940faf7a
Added SSAO Debug View to Pipeline
7 年前
Felipe Lira
049fa5ed
Merge branch 'master' into lw/shadow-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
John Parsaie
bba8b22a
Added shadows debug view
7 年前
Remy
da27105b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
John Parsaie
4c2af84a
Potential fix to the broken preintegrator, checking OSX
7 年前
John Parsaie
7389385b
Revert diffusion profile refactor
7 年前
Felipe Lira
f07aad83
Fixed null reference exception.
7 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
Matt Dean
f98f82d0
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Matt Dean
66a0b930
Add set for opaque and depth textures
7 年前
Matt Dean
e1c4f751
Rename OpaqueDownsampling and remove cast to half
7 年前
Felipe Lira
a05bc76c
Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself.
7 年前
Felipe Lira
89c899a1
Fixed newline endings in the files touched by this PR.
7 年前
GitHub
87b74039
Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
7 年前
Matt Dean
d49f6ee9
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
GitHub
915767d4
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
7 年前
Aleksandr Kirillov
34562958
Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms.
The only setup when we can skip depth copy and depth prepass is postfx + no screen-space shadows + no MSAA.
7 年前
GitHub
98944227
Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible
Lw/get rid of depth prepass when possible
7 年前
Felipe Lira
3bbb9197
Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities.
7 年前
Aleksandr Kirillov
a4adefcb
Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences.
7 年前
Felipe Lira
cee6f8f7
Used autoformat tool on all changed files.
7 年前
Felipe Lira
a953a3e3
Addressed PR's comments
7 年前
GitHub
9aa25b18
Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping
Lw/shader keywords stripping
7 年前
GitHub
15d94d6d
Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support
Lw/depth copy vr support
7 年前
Felipe Lira
5d3094de
Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention.
7 年前
GitHub
a346a121
Merge pull request #1247 from Unity-Technologies/lw/api-review-v1
Lw/api review v1
7 年前
GitHub
ab445387
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
7 年前
GitHub
362e32d7
Merge branch 'master' into expose-numlights-per-cluster
7 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
7 年前
Frédéric Vauchelles
09596c67
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Stephane Laroche
61ee5830
Merge branch 'master' into stacklit
7 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
231beaa3
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
7 年前
Felipe Lira
d426889d
Added shader stripping settings for the pipeline.
7 年前
GitHub
cb320925
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
7 年前
sebastienlagarde
0ddaf44e
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Felipe Lira
17a99791
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
7 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
7 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
GitHub
19d1506c
Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
7 年前
Felipe Lira
a55f3bfe
Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
7 年前
GitHub
321f6700
Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching
Added support to DynamicBatching. It's enabled by default and can be…
7 年前
GitHub
c27f37c6
Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
7 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
Felipe Lira
733691b3
Converted more files to new C# standard.
7 年前
GitHub
d2db4069
Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2
Converted more files to new C# standard.
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Felipe Lira
ec95c96d
Exposed render scale and shadow distance to be set by script.
7 年前
GitHub
7b5dafbd
Merge pull request #1514 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Martin Thorzen
a89bfc3d
Updates to the LW Asset Inspector
7 年前
Martin Thorzen
9d5a9da0
Removed commented code
6 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
8fbd1282
Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
6 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
6 年前
sebastienlagarde
55e4d1aa
Merge branch 'master' into DominantLightContactShadow
6 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
6 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
71589903
RenderScale -> TargetScale; added groundwork for ViewportScale
6 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
Nerites
386f0a0d
Added XRGConfig struct which should be used as SRP's interface with XR
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Nerites
4f7a3f70
Fixed integration of XRGConfig into LWRP
6 年前
Nerites
d1f4f8d3
Renamed XRGConfig to adhere to coding style standards. Added a way to
update UI before hitting Play.
6 年前
GitHub
8fc6e2f2
Merge pull request #1570 from Unity-Technologies/xrsettings
XRGConfig: New interface to XRSettings for SRP
6 年前
GitHub
684cc873
Revert "XRGConfig: New interface to XRSettings for SRP"
6 年前
GitHub
179bfa69
Merge pull request #1635 from Unity-Technologies/revert-1570-xrsettings
Revert "XRGConfig: New interface to XRSettings for SRP"
6 年前
Nerites
97fc9e5c
Revert "Revert "XRGConfig: New interface to XRSettings for SRP""
This reverts commit 0c6b7e6cd32c90a62bf892ff91fa6362695843ff.
6 年前
Nerites
2ff04938
Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale
to SRP renderscale and tied XR viewport scale to 1 pending viewport
scale fixes.
6 年前
GitHub
162e4cee
Merge pull request #1645 from Unity-Technologies/xrsettings
UI cleanup for XRGraphicsConfig renderScale/viewportScale
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
GitHub
cda0e4a3
- Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. ( #1919 )
- RenderSingleCamera now has default setup as null.
- Removed unused code and made restricted a few interfaces/classes to internal/private.
- Fixed typo in MaterialHandles.ScreenSpaceShadow
6 年前