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[SerializeField] private Shader m_DefaultShader; |
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[SerializeField] private Shader m_BlitShader; |
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[SerializeField] private Shader m_CopyDepthShader; |
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[SerializeField] private LightweightPipelineResource m_ResourceAsset; |
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private LightweightPipelineResource m_ResourceAsset; |
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[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Asset", priority = CoreUtils.assetCreateMenuPriority1)] |
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static void CreateLightweightPipeline() |
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