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Pipeline Resource as Serializable and out of EDITOR ifdef

/feature-ReflectionProbeFit
Felipe Lira 7 年前
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9242004b
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/Data/LightweightPipelineAsset.cs

2
ScriptableRenderPipeline/LightweightPipeline/Data/LightweightPipelineAsset.cs


[SerializeField] private Shader m_DefaultShader;
[SerializeField] private Shader m_BlitShader;
[SerializeField] private Shader m_CopyDepthShader;
[SerializeField] private LightweightPipelineResource m_ResourceAsset;
private LightweightPipelineResource m_ResourceAsset;
[MenuItem("Assets/Create/Render Pipeline/Lightweight/Pipeline Asset", priority = CoreUtils.assetCreateMenuPriority1)]
static void CreateLightweightPipeline()

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