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fixed issue that package manager was not being able to load lightweight pipeline resources properly.

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Felipe Lira 7 年前
当前提交
bad32f17
共有 2 个文件被更改,包括 14 次插入4 次删除
  1. 10
      ScriptableRenderPipeline/LightweightPipeline/Resources/LightweightPipelineAsset.cs
  2. 8
      ScriptableRenderPipeline/LightweightPipeline/Resources/LightweightPipelineResource.asset

10
ScriptableRenderPipeline/LightweightPipeline/Resources/LightweightPipelineAsset.cs


{
public static readonly string m_SimpleLightShaderPath = "LightweightPipeline/Standard (Simple Lighting)";
public static readonly string m_StandardShaderPath = "LightweightPipeline/Standard (Physically Based)";
public static readonly string[] m_SearchPaths = {"Assets", "Packages/com.unity.render-pipelines"};
// Default values set when a new LightweightPipeline asset is created
[SerializeField] private int m_MaxPixelLights = 4;

{
var instance = CreateInstance<LightweightPipelineAsset>();
string[] guids = UnityEditor.AssetDatabase.FindAssets("LightweightPipelineResource t:scriptableobject");
string[] guids = UnityEditor.AssetDatabase.FindAssets("LightweightPipelineResource t:scriptableobject", m_SearchPaths);
LightweightPipelineResource resourceAsset = null;
foreach (string guid in guids)
{

break;
}
// There's currently an issue that prevents FindAssets from find resources withing the package folder.
if (resourceAsset == null)
{
string path = "Packages/com.unity.render-pipelines.lightweight/Resources/LightweightPipelineResource.asset";
resourceAsset = UnityEditor.AssetDatabase.LoadAssetAtPath<LightweightPipelineResource>(path);
}
if (resourceAsset != null)

8
ScriptableRenderPipeline/LightweightPipeline/Resources/LightweightPipelineResource.asset


m_Script: {fileID: 11500000, guid: eb91b173ce266e040aa972ca9a561308, type: 3}
m_Name: LightweightPipelineResource
m_EditorClassIdentifier:
DefaultMaterial: {fileID: 0}
DefaultParticleMaterial: {fileID: 0}
DefaultTerrainMaterial: {fileID: 0}
DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d,
type: 2}
DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e,
type: 2}
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