sebastienlagarde
ddd7203e
HDRenderLoop: Loop now work in standalone win64 player
8 年前
Paul Demeulenaere
e7df382c
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.cs
8 年前
sebastienlagarde
b890244e
HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
8 年前
GitHub
23f2ee44
Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop
Renaming hdrenderloop to hd renderPipeline
8 年前
Felipe Lira
782077fb
Merge branch 'master' into lowendmobile
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
8 年前
Julien Ignace
0f63e44e
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
8 年前
Arnaud Carre
66610d8f
Merge remote-tracking branch 'origin/master' into batch_rendering
# Conflicts:
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectVersion.txt
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
b68675c5
Use more samples by default
8 年前
GitHub
b2c7555b
Merge pull request #82 from EvgeniiG/master
Improve consistency
8 年前
sebastienlagarde
dbf04c5b
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
8 年前
Julien Ignace
7b7eb3b4
Fixed a number of compilation issue with PS4.
8 年前
GitHub
a04d917d
Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop
Fixed a number of compilation issue with PS4.
8 年前
Evgenii Golubev
74657c39
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
05e84b23
Merge branch 'master' into lowendmobile
8 年前
Juho Oravainen
4320bff0
Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side.
8 年前
GitHub
2ba6f819
Merge pull request #108 from Unity-Technologies/metal
Initial macOS Metal support for HDRenderPipeline + some iOS fixes in FTPL
8 年前
Evgenii Golubev
087242cd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
21be7561
Merge branch 'master' into SSSSS
8 年前
Evgenii Golubev
aa6bf886
Implement the initial version of the SSS algorithm
8 年前
Tim Cooper
d4271c8c
Merge remote-tracking branch 'origin/master' into preview-cameras
8 年前
Tim Cooper
171302ee
Merge branch 'preview-cameras' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Evgenii Golubev
3e4a07ec
Rename '_FilterWidth' to '_FilterRadius'
8 年前
Evgenii Golubev
df6d69e8
Implement the initial version of custom SSS filters
8 年前
Paul Demeulenaere
40290c81
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
8 年前
Evgenii Golubev
e4af7f76
Improve bilateral weighting
8 年前
Evgenii Golubev
1014d65e
Improve bilateral weighting and alpha blending
8 年前
Arnaud Carre
2cdff1ec
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset.meta
# Assets/TestScenes/HDTest/HDRI.meta
# ProjectSettings/GraphicsSettings.asset
# ProjectSettings/ProjectSettings.asset
8 年前
Felipe Lira
be52007a
Merge branch 'master' into lowendmobile
8 年前
Evgenii Golubev
f2bef29c
Add blending support for the tessellation shader
8 年前
Evgenii Golubev
9fc5bc97
Fix typos
8 年前
Evgenii Golubev
0ca79425
Merge branch 'SSSSS'
8 年前
Evgenii Golubev
60731810
Make improvements based on feedback
8 年前
GitHub
d00136e3
Merge pull request #128 from EvgeniiG/master
Add the initial implementation of SSS
8 年前
Julien Ignace
df95d960
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderLoop/RenderPasses/ShadowRenderPass.cs
8 年前
sebastienlagarde
b2595e70
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
9cecdb2e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Evgenii Golubev
20a45ba0
Use per-pixel SSS radius scale
8 年前
Evgenii Golubev
b3db0917
Allow for multiple SSS profiles
8 年前
Antti Tapaninen
8c1ebfeb
explicitly set _CameraDepthTexture precision
8 年前
Evgenii Golubev
3c0d55d7
Disable blending during the first SSS pass
8 年前
GitHub
e2f52112
Merge pull request #132 from Unity-Technologies/metal
Metal
8 年前
sebastienlagarde
f3984098
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Julien Ignace
506c1212
Merge branch 'master' into Branch_DebugShadows
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
8 年前
Evgenii Golubev
be01c5e2
Perform proper bilateral filtering
8 年前
Julien Ignace
0da32ed1
Merge branch 'master' into Branch_DebugLighting
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
runes
3b9f1e7d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
00ba8344
Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance))
8 年前
Evgenii Golubev
5c69bd3c
Fix bilateral weighting
8 年前
Evgenii Golubev
580ddd97
Perform runtime weight normalization
8 年前
Evgenii Golubev
1de4ebd0
Use more efficient parameter clamping
8 年前
Evgenii Golubev
0d77adff
Implement faster (achromatic) bilateral weighting
8 年前
Evgenii Golubev
538bf3b2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
3f6a8195
Merge pull request #134 from EvgeniiG/master
Improve SSS bilateral filtering and add support for multiple kernels
8 年前
sebastienlagarde
e2baec96
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior
8 年前
Evgenii Golubev
c962132e
Properly capitalize "Full Screen"
8 年前
sebastienlagarde
66d474dd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param
8 年前
Chman
1d022582
Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp
8 年前
Arnaud Carré arnaud@unity3d.com
ca6b7f62
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching.meta
# Assets/BasicRenderBatching/LightingBatching.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderLoop/HDRenderPipeline/PostProcess/Resources/Textures.meta
# Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/CascadedShadowsTest.meta
# Assets/TestScenes/HDTest/GlobalIlluminationTest/LightingData.asset
# Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
# Assets/TestScenes/HDTest/Leaf.meta
# Assets/TestScenes/HDTest/Leaf/GroundLeaf.meta
8 年前
Antti Tapaninen
ec00ad07
fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format"
8 年前
GitHub
59a63dc6
Merge pull request #146 from Unity-Technologies/metal
fix metal pipeline creation error
8 年前
Arnaud Carre
89d05b25
Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/BasicRenderBatching/LightingBatchingProbe.unity
8 年前
Evgenii Golubev
e5974544
Factor out 'halfRcpVariance'
8 年前
Evgenii Golubev
a6f935fc
Use the stencil to avoid shading empty parts of the G-buffer
8 年前
Evgenii Golubev
750eb7b3
Improve SSS parameter caching
8 年前
Sebastien Lagarde
a1e0f1e9
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline
- Rename all "loop" name to "pipeline" name for FPTL/Basic/HD
- Update all include in HDRenderPipeline to match C++ #include path that
is Asset/ScriptableRenderPipeline
Caution: This PR require the new C++ code
8 年前
GitHub
f67aaaa4
Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder
Rename scriptableRenderLoop Folder to ScriptableRenderPipeline (Need to update C++)
8 年前
uygar
c8a27740
Merge branch 'master' into shadows
8 年前
runes
2ce17b6c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
ff92221a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Felipe Lira
0905d0bc
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/ScriptableRenderPipeline/RenderPasses/ShadowRenderPass.cs
# ProjectSettings/QualitySettings.asset
8 年前
GitHub
29e588a8
Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
8 年前
Julien Ignace
7b4ab969
Merge branch 'master' into Branch_SceneSettings
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
8 年前
Evgenii Golubev
c444fb8a
Add an option to globally disable SSS
8 年前
GitHub
24918600
Merge pull request #162 from EvgeniiG/master
Improve the SSS profile UI
8 年前
uygar
77102a68
Merge branch 'master' into shadows
8 年前
Evgenii Golubev
b764b1b3
Implement efficient depth linearization for oblique view frustums
8 年前
Arnaud Carre
3c290788
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/TestScenes/Big
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Lit_Emissive_Blue.mat
8 年前
runes
cb7bce50
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
2b3c73fa
Changed the way we handle reading into the bound depth buffer.
- Now Depth buffer is not copied anymore on PS4
- On other platform, depth buffer is used only once and the copy is used as a texture in all shader that need it. Depth Buffer Render Target is no longer changed.
8 年前
GitHub
b7cd7bb8
Merge pull request #170 from EvgeniiG/master
Fix depth offset for POM
8 年前
GitHub
5cb0e855
Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture
Branch copydepthtexture
8 年前
Evgenii Golubev
d75bcfa1
Implement 3 texturing modes for SSS
8 年前
GitHub
a7e808ac
Merge pull request #182 from EvgeniiG/master
Fix shadows for POM & tess, and add 3 SSS texturing modes
8 年前
runes
84860a17
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
b38bced1
Merge branch 'master' into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
8 年前
Evgenii Golubev
a1d1560a
Increase the number of SSS samples to 11
8 年前
GitHub
525f5a64
Merge pull request #183 from EvgeniiG/master
Improve the quality of SSS
8 年前
Antti Tapaninen
77eb16d6
Merge branch 'master' into metal
8 年前
runes
c445e599
Explicit tile coordinates in GetPositionInput.
~10% faster tile deferred light evaluation in compute
8 年前
Antti Tapaninen
bfd69072
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
2cce2981
Merge branch 'master' into metal
8 年前
Evgenii Golubev
d8bae2f5
Reduce the maximal SSS radius
8 年前
GitHub
05d5c60c
Merge pull request #190 from EvgeniiG/master
Specify SSS profiles as assets in the material UI
8 年前
Torbjorn Laedre
8ff47ffa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
046b6d98
Merge remote-tracking branch 'refs/remotes/origin/master' into add-LOD-cross-fade
8 年前
sebastienlagarde
ddd7d5d5
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
GitHub
86dbe5d8
Merge pull request #192 from Unity-Technologies/Update-To-relative-path
HDRenderPipeline: Change all include shader absolute path to relative path
8 年前
Rune Stubbe
e210fc3a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
764e5269
Merge branch 'master' into metal-ios
8 年前
uygar
cefe8b15
Merge branch 'master' into shadows
8 年前
Felipe Lira
557acdfd
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
8 年前
Evgenii Golubev
c05830f9
Remove the default SSS profile
8 年前
Evgenii Golubev
c059e4d2
Use GBUFFER macros for the SSS pass
8 年前
Antti Tapaninen
0574ef6b
Merge branch 'master' into metal
8 年前
Evgenii Golubev
ced19359
Make the SSS texturing mode a profile-local property
8 年前
GitHub
77b44a0b
Merge pull request #205 from EvgeniiG/master
Refactor SSS
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Arnaud Carre
66e32153
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariables.hlsl
# Assets/TestScenes/HDTest/GlobalIlluminationTest.unity
# ProjectSettings/EditorBuildSettings.asset
# ProjectSettings/ProjectVersion.txt
# ProjectSettings/QualitySettings.asset
8 年前
runes
918c1797
Feature flags now also include material/gbuffer flags.
8 年前
Evgenii Golubev
ed990060
Merge from upstream
8 年前
Antti Tapaninen
101239a7
Merge branch 'master' into metal-ios
8 年前
Julien Ignace
954a22ef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky
8 年前
Antti Tapaninen
c46cb0b5
Merge branch 'master' into metal
8 年前
vlad-andreev
3a5b105e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
uygar
8db09493
Merge branch 'master' into shadows
8 年前
Filip Iliescu
6e428acc
Merge branch 'metal' into classicDeferredMobile
8 年前
Evgenii Golubev
08b5e482
Improve the performance and the quality of the SSS pass
8 年前
GitHub
dcb8638a
Merge pull request #225 from EvgeniiG/master
Improve the SSS implementation (+ *.meta files)
8 年前
Evgenii Golubev
bfefc746
Tweak the SSS energy preservation fix
8 年前
uygar
d82162c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
8 年前
Julien Ignace
c31d6106
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
8 年前
sebastienlagarde
314924b2
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
GitHub
5c930f40
Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS
HDRenderPipeline: Fix issue with SSS + add test scene
8 年前
Sebastien Lagarde
b27de01a
Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal
8 年前
Sebastien Lagarde
58f36f39
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
8 年前
Evgenii Golubev
6c224d47
Merge branch 'master'
8 年前
Tim Cooper
582adf08
Merge remote-tracking branch 'origin/master' into test-framework
8 年前
Evgenii Golubev
c0b4b9e8
Optimize SSS with an early-out based on the distance and the radius
8 年前
Evgenii Golubev
e42b32e9
Implement a more accurate heuristic to avoid the cost of SSS filtering
8 年前
Evgenii Golubev
9c734442
Add an SSS_DISTANCE_SCALE to allow for a wider range of standard deviations
8 年前
Evgenii Golubev
162d8e01
Disney SSS WIP
8 年前
Evgenii Golubev
1a787e97
Improve the quality of bilateral weighting
8 年前
Evgenii Golubev
a92b6036
Implement transmission for Disney SSS
8 年前
Evgenii Golubev
17647325
Multiply transmittance by the surface albedo
8 年前
Evgenii Golubev
92b0ced1
Reduce SSS artifacts
8 年前
sebastienlagarde
81dd6661
HDRenderPipeline: Fix SSS display with diffuse only display mode
8 年前
Evgenii Golubev
16e113df
Modify SSS artifact clamping
8 年前
GitHub
c660639b
Merge pull request #256 from Unity-Technologies/Add-default-material-for-HD
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
Filip Iliescu
3a226917
merged master
8 年前
Evgenii Golubev
0f73ed45
Compute the dims of the pixel in VS more accurately
8 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
8 年前
Evgenii Golubev
e146d124
Add the world scale to the SSS pass
8 年前
Evgenii Golubev
9c98dd63
Move the world scale into the SSS pass
8 年前
Evgenii Golubev
85e3c31c
Merge branch 'disney_sss'
8 年前
Evgenii Golubev
f615c681
Switch to Fibonacci for Disney profile sampling
8 年前
GitHub
836d2674
Merge pull request #277 from EvgeniiG/master
Implement the initial version of Disney SSS
8 年前
Evgenii Golubev
dcecf746
Implement the initial version of SSS LOD
8 年前
Evgenii Golubev
b115911f
Factor out common SSS functionality using a macro
8 年前
Evgenii Golubev
00b76f97
Improve macro formatting
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
Evgenii Golubev
142f24b6
Update a comment
8 年前
David Rogers
85744e59
Local merge
8 年前
Evgenii Golubev
ab2f7238
Update the comment
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
GitHub
9df4abaf
Merge pull request #283 from EvgeniiG/master
Implement SSS LOD functionality
8 年前
Evgenii Golubev
f18ff8b5
Make the SSS LoD threshold configurable
8 年前
Evgenii Golubev
2a77fce9
Remove `continue`
8 年前
Evgenii Golubev
c6e79da9
Clean up the shader a bit
8 年前
Evgenii Golubev
8ab425ef
Factor out the SSS_LOOP()
8 年前
Evgenii Golubev
67458b44
Clean up a bit
8 年前
Evgenii Golubev
1a5832f4
Increase the SSS disable threshold
8 年前
Evgenii Golubev
5d761a88
Rename for clarity
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
8 年前
GitHub
6af2a906
Merge pull request #284 from EvgeniiG/master
Tweak SSS transmission
8 年前
Sebastien Lagarde
0377308a
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework
8 年前
Evgenii Golubev
9dabf987
Add a comment
8 年前
Evgenii Golubev
f1785861
Use a separate shape parameter for transmission
8 年前
GitHub
6c04469e
Merge pull request #287 from EvgeniiG/master
Replace wrapped lighting with Fresnel
8 年前
Evgenii Golubev
70499455
Switch to HDCamera matrices (WIP, shadows have not yet been fixed)
8 年前
Julien Ignace
205fb8de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
f11eea5a
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage
8 年前
Julien Ignace
c7e7065b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
GitHub
088f3a4d
Add an option to disable bilateral filtering in SSS
8 年前
GitHub
def8d068
Small bugfix
8 年前
Rune Stubbe
8b51c69a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
3542318a
Remove incorrect PDF rescaling from the SSS code
8 年前
Sebastien Lagarde
3c7d12b3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS
8 年前
Evgenii Golubev
d238793c
Add the old SSS model back
8 年前
GitHub
2e5e9470
Merge pull request #294 from EvgeniiG/upstream
Add the old SSS model back
8 年前
Sebastien Lagarde
0373fa24
HDRenderPipeline: Add reference mode for SSS
8 年前
sebastienlagarde
fd7b61ab
Switch to the single-color SSS parametrization
8 年前
Evgenii Golubev
28c5a629
Switch to the single-color SSS parametrization
8 年前
Evgenii Golubev
ad52d33f
Improve handling of the radius of 0
8 年前
GitHub
17c2ab06
Merge pull request #297 from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
8 年前
Evgenii Golubev
f6034d4c
Revert the 'disctScale' test change
8 年前
sebastienlagarde
13746aff
Revert the 'disctScale' test change
8 年前
Evgenii Golubev
9a651afa
Add the bilateral toggle support for the basic SSS model
8 年前
Evgenii Golubev
d752b30a
Fix the bug with the radius scale in SSS
8 年前
Evgenii Golubev
659a047c
Remove unnecessary preprocessor tests
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
sebastienlagarde
f79e6c68
HDRenderPipeline: Add comment to SSS and introduce min fp16 value
8 年前
Evgenii Golubev
c092103a
Merge branch 'master'
8 年前
GitHub
6be507c7
Merge pull request #302 from EvgeniiG/upstream
Fix the SSS radius range bug and clean up the shader
8 年前
Thomas Hourdel
4acdd75e
Merge branch 'master' into movecs
8 年前
Arnaud Carre
23470784
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
2ecf7c3d
Implement world-space tangent plane integration
8 年前
Evgenii Golubev
288c9b13
Add an SSS_CLAMP_BLEED option
8 年前
Evgenii Golubev
02f3c36a
Rename preprocessor definitions
8 年前
Evgenii Golubev
2cac41ab
Optimize tangent plane SSS
8 年前
Evgenii Golubev
0207e772
Enable more color bleeding by default for the Disney SSS
8 年前
GitHub
2238da85
Merge pull request #307 from EvgeniiG/upstream
Implement tangent plane SSS
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
8 年前
Evgenii Golubev
5140b73c
Add a view-space normal visualization mode for the Disney SSS
8 年前
Evgenii Golubev
98c12207
Add sampling helpers
8 年前
Evgenii Golubev
5eba7930
Use the radius of the central sample in the shader
8 年前
Evgenii Golubev
0d19f596
Make the comment less ambiguous
8 年前
GitHub
c9e4d184
Merge pull request #308 from EvgeniiG/master
Minor improvement of the Disney SSS
8 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
8 年前
Tim Cooper
0da91305
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
5570c647
Merge branch 'master'
8 年前
sebastienlagarde
4454d78a
HDRenderPipeline: Optimize SSS screen pass
8 年前
GitHub
4ecb9cb0
Add debug LoD viz for the Jimenez SSS
8 年前
Evgenii Golubev
8be8c50b
Fix tangent space SSS integration
8 年前
Evgenii Golubev
c2f786f1
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrix
8 年前
Evgenii Golubev
b487accf
Remove an old comment
8 年前
GitHub
1fb45557
Merge pull request #318 from EvgeniiG/hdrp_matrix
Set HDRP matrices from scripts (except shadows)
8 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
8 年前
Arnaud Carre
b7e36e2f
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl.meta
# Assets/TestScenes/HDTest/HDRenderLoopTest.meta
# Assets/TestScenes/HDTest/NewBatcherTest/skin.meta
8 年前
Evgenii Golubev
c4d72f2c
Add a stencil copy, fix the deferred CS and enable it by default
8 年前
GitHub
508adf85
Merge pull request #333 from EvgeniiG/master
Add a stencil copy, fix the deferred CS and enable it by default
8 年前
sebastienlagarde
f12adcb0
Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
8 年前
Evgenii Golubev
2c8fcff2
Output HTile via a pixel shader
8 年前
Evgenii Golubev
7894e720
Rename SSS stuff for simplicity and consistency
8 年前
Evgenii Golubev
f30f49e7
Port SSS to compute WIP
8 年前
Evgenii Golubev
98cec915
Port SSS to compute with an LDS texture cache
8 年前
Evgenii Golubev
41ed2b47
Remove the Disney model from the pixel shader
8 年前
Evgenii Golubev
22366909
Rename a variable to avoid a reserved name error on PS4
8 年前
Evgenii Golubev
d4513157
Address PS4 warnings
8 年前
Evgenii Golubev
f3d8504d
Add the SSS profiling scene
8 年前
Evgenii Golubev
ed0a6b63
Add comments
8 年前
Evgenii Golubev
dd5224b6
Add half-texel offset
8 年前
Evgenii Golubev
2a1cd219
Minor clean up
8 年前
Evgenii Golubev
49e51a0f
Fix the UAV issues on PS4
8 年前
Evgenii Golubev
f296a470
Add an option to disable texture cache
8 年前
Evgenii Golubev
ee1a6e41
Disable the near field kernel by default
8 年前
Evgenii Golubev
a67be182
Optimize the SSS shader for ALU
8 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
8 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
8 年前
Arnaud Carre
4fcf88bb
Merge branch 'master' into Branch_Batching2
# Conflicts:
# ProjectSettings/ProjectVersion.txt
8 年前
sebastienlagarde
2016f575
HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl
8 年前
Evgenii Golubev
a04a82ab
Merge branch 'master'
8 年前
GitHub
f92ef9c5
Merge pull request #342 from EvgeniiG/opt_sss
Port SSS to compute with an LDS texture cache
8 年前
Rune Stubbe
5f1e866a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
860587d6
Perform the stencil test during the MaterialFeatureFlag generation
8 年前
GitHub
36fc976c
Merge pull request #353 from EvgeniiG/fix_mat_class_fwd
Perform the stencil test during the MaterialFeatureFlag generation
8 年前
sebastienlagarde
8ad5a2cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Precompute-ShaderIds
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
8 年前
Julien Ignace
cfe40176
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForward.hlsl
8 年前
Arnaud Carre
ad0fb3d8
Merge branch 'master' into Branch_Batching2
8 年前
Filip Iliescu
28a25cc0
merged master
8 年前
Evgenii Golubev
9b33356f
Fix Disney SSS for Intel GPUs
7 年前
GitHub
69547582
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
Peter Bay Bastian
a1133cd9
Update #includes of ShaderLibrary to new path
7 年前
GitHub
05ffcc95
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
7 年前
Felipe Lira
024a70fc
Merged master.
7 年前
Evgenii Golubev
9ce510e5
Add additional shader passes + clean-up
7 年前
GitHub
3dd87bb9
Update a comment
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Evgenii Golubev
4c563413
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
7 年前
GitHub
cac3c47f
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
7 年前
Felipe Lira
62e3c403
Merged master.
7 年前
Sebastien Lagarde
1641bba9
HDRenderPipeline: Fix various warning in csharp and shader
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Sebastien Lagarde
6cc90b39
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
GitHub
c36512a1
Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
sebastienlagarde
920a155a
Remove useless code
7 年前
GitHub
394fa9e3
Merge pull request #495 from Unity-Technologies/Remove-useless-code
Remove useless code
7 年前
Evgenii Golubev
d610a7cf
Implement multi-bounce GGX for direct lighting (no Fresnel yet)
7 年前
Evgenii Golubev
76f9d00f
Implement Emmanuel's energy compensation method
7 年前
Evgenii Golubev
5447c95b
Clean up multi-bounce GGX code
7 年前
Evgenii Golubev
7ddb7cdc
Switch to Emmanuel's version of MS energy compensation
7 年前
Mikko Strandborg
a2a3c47b
Add vulkan to the list of only_renderers in all the shaders
7 年前
GitHub
18d42f5f
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
7 年前
Evgenii Golubev
29a7411c
Apply the albedo during lighting only once in PostEvaluateBSDF()
7 年前
Evgenii Golubev
9f711587
Fix the SSS normal debugging mode, and add comments
7 年前
GitHub
e16e3030
Merge pull request #537 from EvgeniiG/Unity-2017.3
Apply the albedo during lighting only once
7 年前
Evgenii Golubev
c7cb0506
Add a copy-free fast path for the Disney SSS
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Evgenii Golubev
8c2d94e7
Add WaveReadFirstLane()
7 年前
Evgenii Golubev
a5a2abf8
Optimize Disney SSS using the tagged irradiance buffer
7 年前
Evgenii Golubev
e8692e5c
Update the name of the macro for clarity
7 年前
GitHub
3f66af34
Merge pull request #545 from EvgeniiG/Unity-2017.3
Improve subsurface scattering
7 年前
GitHub
b6cf8abe
Merge pull request #549 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
GitHub
e5d0cb44
Rename WriteResult() to StoreResult()
7 年前
Evgenii Golubev
885726ed
Clean up the math of the Disney SSS
7 年前
GitHub
1886d3d6
Merge pull request #555 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
GitHub
31ba4f5f
Merge pull request #557 from EvgeniiG/Unity-2017.3
Clean up the math of the Disney SSS
7 年前
Evgenii Golubev
c212b126
Clean up the volumetric lighting code
7 年前
Evgenii Golubev
d1dca323
Help the compiler save VGPR
SubsurfaceScattering.compute:
Before:
; -------- Statistics ---------------------
; SGPRs: 62 out of 104 used
; VGPRs: 42 out of 256 used
; LDS: 6416 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 1280 ALU, 264 Control Flow, 75 TFETCH
After:
; -------- Statistics ---------------------
; SGPRs: 62 out of 104 used
; VGPRs: 41 out of 256 used
; LDS: 6416 out of 32768 bytes used
; 0 bytes scratch space used
; Instructions: 1276 ALU, 264 Control Flow, 75 TFETCH
7 年前
GitHub
54c702fd
Manually optimize exp()
7 年前
sebastienlagarde
a1929730
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Character.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/Textures.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/0xxx.meta
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
GitHub
64affbce
Merge pull request #559 from Unity-Technologies/Unity-2017.3
Unity 2017 3
7 年前
GitHub
14465041
Merge pull request #564 from EvgeniiG/Unity-2017.3
Manually optimize exp()
7 年前
Evgenii Golubev
6e30e2d6
Merge branch 'Unity-2017.3'
7 年前
GitHub
aeb0b914
Merge pull request #565 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Salvador Jacobi
4bd00346
Merge branch 'master' into organize-menu-items
7 年前
Julien Ignace
11c1d9a8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
Evgenii Golubev
b452c309
Merge branch 'Unity-2017.3'
7 年前
Julien Ignace
220e0aff
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Felipe Lira
e4ffdd2d
Merge branch 'Unity-2017.3' into LightweightPipeline
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Evgenii Golubev
13210372
Use macros instead of directly referencing matrix variables
7 年前
GitHub
e4a9c3c8
Merge pull request #587 from EvgeniiG/master
Use macros instead of directly referencing matrix variables
7 年前
Evgenii Golubev
2c51f96c
Clean up Common.hlsl
7 年前
Evgenii Golubev
a3165a72
Merge branch 'master'
7 年前
Sebastien Lagarde
0765c21b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Peter Bay Bastian
9dd5e5c5
Change shader include paths to take advantage of Core being an include path now
7 年前
sebastienlagarde
43c10ade
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
7 年前
GitHub
4f47fa6e
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
7 年前
Peter Andreasen
1432e316
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Evgenii Golubev
7b797ff7
Merge branch 'master'
7 年前
Evgenii Golubev
974fa5e1
Reduce the number of dependent texture reads
7 年前
Peter Bay Bastian
85e38a3c
Merge branch 'master' into shader-include-paths-2
7 年前
Evgenii Golubev
a3be44b0
Add comments
7 年前
Peter Bay Bastian
b7db3ef9
Merge branch 'shader-include-paths-2'
7 年前
GitHub
d6a58e9c
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
7 年前
GitHub
1ba061ab
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
bcdbf637
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
7 年前
GitHub
39cb603c
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
GitHub
b529a548
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
0ed1b80b
Global rename
positionSS -> positionNDC
unPositionSS -> positionSS
unTileCoord -> tileCoord
ComputeScreenSpacePosition() -> ComputeNormalizedDeviceCoordinates()
7 年前
GitHub
bd823915
Merge pull request #616 from EvgeniiG/master
Global rename
7 年前
Remy
c22205d7
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
Sebastien Lagarde
2d0640a5
Draft 2
7 年前
sebastienlagarde
b0813df9
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
7 年前
Frédéric Vauchelles
6541de0b
Merge master
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
Sebastien Lagarde
240bc3d1
first compiling version
7 年前
Evgenii Golubev
651c0d2c
Add shadowing to the regular ("thick object") transmission mode
7 年前
GitHub
7a242318
Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
7 年前
Sebastien Lagarde
414e5846
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
7 年前
Robert Srinivasiah
ea2646a5
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
7 年前
Felipe Lira
e45df6b6
Merge branch 'master' into LightweightPipeline
7 年前
sebastienlagarde
f3d7f5bf
Address feedback
7 年前
GitHub
b04739d1
Merge pull request #641 from Unity-Technologies/Support-forward-SSS
Add support for forward sss
7 年前
Julien Ignace
256c35aa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
811c0769
Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile
7 年前
Evgenii Golubev
29a2ed24
Add a comment
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
sebastienlagarde
0feb39a6
HDRenderPipeline: Add xboxone support
7 年前
Remy
5d52724a
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Felipe Lira
711a16fb
Merge branch 'master' into LightweightPipeline
7 年前
GitHub
4b15e9fc
Merge pull request #651 from Unity-Technologies/add-xbone-one-support
Add xbone one support
7 年前
GitHub
ab46a9d8
Merge pull request #650 from EvgeniiG/master
Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
GitHub
30f50123
Remove the redundant test
The HTile test will catch this.
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Evgenii Golubev
7106bb0a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
GitHub
3c8f72bf
Improve the naming convention
7 年前
GitHub
14ad9a70
Clean up
7 年前
GitHub
85ff1e50
Update SS -> NDC
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
sebastienlagarde
4b3eb2ca
Move files to subsurface scattering folder and code to subsurface manager
7 年前
Julien Ignace
7faea4fc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
7 年前
Evgenii Golubev
c16681df
Merge branch 'master'
7 年前
sebastienlagarde
33ecd2ca
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
7 年前
Remy
a01cf7d4
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Sebastien Lagarde
44dc1fce
Move SSS files, move code to Subsurface manager
- Add various resource to the render pipeline asset
- Move SSS shader/CS from lit to subsurface folder
- Move SSS related function from HDRenderPipeline to SubsurfaceManager
- Rename renderPipelinesResources to renderPipelineResources at various
place
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Remy
bb73d4c6
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
GitHub
10e23187
Merge branch 'master' into volume-improvements
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Evgenii Golubev
7779e807
Merge branch 'master'
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Kay Chang
42c358c5
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
sebastienlagarde
003ed8ce
Add pipeline subshader tags for HD
7 年前
sebastienlagarde
9630d754
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前
Matt Dean
938ae294
Add pipeline subshader tags for HD
7 年前
sebastienlagarde
2e64322b
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader
7 年前
GitHub
41034aa7
Merge pull request #1016 from Unity-Technologies/pr/1014
Pr 1014
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
f5303717
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前