浏览代码

Make the comment less ambiguous

/RenderPassXR_Sandbox
Evgenii Golubev 8 年前
当前提交
0d19f596
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader


float3 tangentY = GetLocalFrame(normalVS)[1] * unitsPerMm;
#if SSS_DEBUG_NORMAL_VS
// We expect the view-space normal to be strictly negative.
// We expect the view-space normal to be front-facing.
if (normalVS.z >= 0) return float4(1, 0, 0, 1);
#endif

正在加载...
取消
保存