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uint2 positionSS = (uint2)input.positionCS.xy; |
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// There's no need for atomics as we are always writing the same value. |
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// Note: the GCN tile size is 8x8 pixels. |
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_HTile[positionSS / 8] = STENCILLIGHTINGUSAGE_SPLIT_LIGHTING; |
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return float4(STENCILLIGHTINGUSAGE_SPLIT_LIGHTING, 0, 0, 0); |
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