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Add debug LoD viz for the Jimenez SSS

/RenderPassXR_Sandbox
GitHub 7 年前
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4ecb9cb0
共有 1 个文件被更改,包括 9 次插入1 次删除
  1. 10
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader

10
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader


[branch]
if (distScale == 0 || maxDistInPixels < 1)
{
return float4(bsdfData.diffuseColor * sampleIrradiance, 1);
#if SSS_DEBUG_LOD
return float4(0, 0, 1, 1);
#else
return float4(bsdfData.diffuseColor * sampleIrradiance, 1);
#endif
#if SSS_DEBUG_LOD
return float4(0.5, 0.5, 0, 1);
#endif
// Accumulate filtered irradiance and bilateral weights (for renormalization).
float3 totalIrradiance = sampleWeight * sampleIrradiance;

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