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/RenderPassXR_Sandbox
Evgenii Golubev 8 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader


#define SSS_ITER(i, n, kernel, profileID, shapeParam, centerPosUnSS, centerDepthVS, \
millimPerUnit, scaledPixPerMm, rcpDistScale, totalIrradiance, totalWeight) \
{ \
/* Everything except for the radius is a compile-time constant. */ \
/* The relative sample position is known at the compile time. */ \
float phi = TWO_PI * Fibonacci2d(i, n).y; \
float2 vec = r * float2(cos(phi), sin(phi)); \
\

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