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/RenderPassXR_Sandbox
Evgenii Golubev 7 年前
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      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader

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Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader


float _WorldScales[SSS_N_PROFILES]; // Size of the world unit in meters
#ifdef SSS_MODEL_DISNEY
/* TODO: THESE ARE PROBABLY BROKEN! float4x4 _ViewMatrix, _ProjMatrix; // TEMP: make these global */
float _FilterKernelsNearField[SSS_N_PROFILES][SSS_N_SAMPLES_NEAR_FIELD][2]; // 0 = radius, 1 = reciprocal of the PDF
float _FilterKernelsFarField[SSS_N_PROFILES][SSS_N_SAMPLES_FAR_FIELD][2]; // 0 = radius, 1 = reciprocal of the PDF
#else

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