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Minor clean up

/RenderPassXR_Sandbox
Evgenii Golubev 7 年前
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2a1cd219
共有 1 个文件被更改,包括 6 次插入11 次删除
  1. 17
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute

17
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/SubsurfaceScattering.compute


void EvaluateSample(uint i, uint n, uint profileID, uint iR, uint iP, float2 centerCoord, int2 cacheAnchor,
float3 shapeParam, float3 centerPosVS, float mmPerUnit, float2 pixelsPerMm,
bool useTangentPlane, float3 tangentX, float3 tangentY, float4x4 projMatrix,
float3 tangentX, float3 tangentY, float4x4 projMatrix,
inout float3 totalIrradiance, inout float3 totalWeight)
{
float r = _FilterKernels[profileID][i][iR];

// Compute the screen-space position and the squared distance (in mm) in the image plane.
int2 position; float xy2;
if (useTangentPlane)
{
#if SSS_USE_TANGENT_PLANE != 0
float3 relPosVS = vec.x * tangentX + vec.y * tangentY;
float3 positionVS = centerPosVS + relPosVS;
float4 positionCS = mul(projMatrix, float4(positionVS, 1));

xy2 = dot(relPosVS.xy, relPosVS.xy);
}
else
{
#else
}
#endif
float4 textureSample = LoadSample(position, cacheAnchor);
float3 irradiance = textureSample.rgb;

return;
}
bool useTangentPlane = SSS_USE_TANGENT_PLANE != 0;
float4x4 viewMatrix, projMatrix;
GetLeftHandedViewSpaceMatrices(viewMatrix, projMatrix);

// Integrate over the image or tangent plane in the view space.
EvaluateSample(i, n, profileID, iR, iP, pixelCoord + 0.5, cacheAnchor,
shapeParam, centerPosVS, mmPerUnit, pixelsPerMm,
useTangentPlane, tangentX, tangentY, projMatrix,
tangentX, tangentY, projMatrix,
totalIrradiance, totalWeight);
}

// Integrate over the image or tangent plane in the view space.
EvaluateSample(i, n, profileID, iR, iP, pixelCoord + 0.5, cacheAnchor,
shapeParam, centerPosVS, mmPerUnit, pixelsPerMm,
useTangentPlane, tangentX, tangentY, projMatrix,
tangentX, tangentY, projMatrix,
totalIrradiance, totalWeight);
}
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